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<blockquote data-quote="tglassy" data-source="post: 7106644" data-attributes="member: 6855204"><p>IC: <a href="http://www.enworld.org/forum/showthread.php?559753-Undead-Apocalypse!" target="_blank">http://www.enworld.org/forum/showthread.php?559753-Undead-Apocalypse!</a></p><p></p><p>The dead have prevailed.</p><p> </p><p>A hundred years ago, they rose. Countless masses of undead soldiers, crawling across the horizon, devouring everything in their path. Cities fell. Villages became ghost towns. And every body that fell, got back up again to join the ever growing chorus of undead groans. </p><p> </p><p>For these undead creatures were new. They could pass on their condition to their victims. Most Humanoids became simple zombies. Stronger ones became ghouls, or ghasts. But the more powerful creatures, especially creatures and humanoids who had a great understanding of magic…</p><p> </p><p>Dragons became Dracoliches, complete with all their power and intellect. Beholders became Death Tyrants. Paladin and other heroes rose again as Death Knights. Even the Mind Flayers were overrun, becoming Alhoon and Mind Flayer Liches. A few Wizards, Sorcerers and Warlocks became Liches. These more powerful creatures reveled in their transformation, having been granted something only the most powerful Wizards had ever accomplished, and they used their power to dominate their territories.</p><p> </p><p>Heroes rose up and fought, as they always had through the centuries. Men and women of great power, either chosen by the Gods or self made, these Heroes were a league above the ordinary rabble. They created safe zones, cities with wards and magics to keep the invading hordes out. They fought with everything they had. But one by one, they, themselves, fell. Only when they rose to join the Horde, they brought with them their power, now used for the enemy. </p><p> </p><p>Now, there is one last city of hope. Waterdeep, the Jewel of the Sword Coast. It holds was is believed to be the last refuge of the free and the living. It has been a hundred years since the last Hero fell to the Hordes, but the wards still hold strong. It is safe.</p><p> </p><p>Or is it?</p><p> </p><p>You…you were born different. In you, the people are reminded of the Heroes of old, those who wielded great and mighty weapons against evil. There is a power in you, a potential most lack. Will you help save your world?</p><p> </p><p> </p><p> </p><p>This is a high magic game set in an alternate Forgotten realms setting. The entire world has fallen to evil undead, basically creating the fantasy version of a Zombie Apocalypse. You will be helplessly outmatched. You will not fight zombies. You will fight Hordes of Zombies. You will not fight small creatures. You will fight Gargantuan creatures. Different territories around Waterdeep are controlled by powerful undead, who give direction and purpose to the mindless zombies around them. If you can defeat the “Boss” in each area, the zombies in that area will become much easier to deal with. If you can clear out an area, then you can help civilization spread there to fortify against further invasion. </p><p> </p><p>You will start at level 1, and all publications and most UA are available, including the Mystic and Artificer. No Homebrew, please. You are welcome to tailor your characters to the setting. You will be fighting a lot of undead, so charm and those types of things are pointless, and divine power works wonders. </p><p> </p><p>HOWEVER, you should probably not just forsake everything else. Undead will not the ONLY thing you face. I will be playing the Bosses to their fullest potential, which means they will likely target those who are more effective against undead first. Which means every minion will target them first. Paladin and Clerics will have a high mortality rate. They’re really going to shine in this setting, and if you can get them to higher levels they will be beast, but they will have a high mortality rate. </p><p> </p><p>Starting at Level 1, I will be leveling you based on experience points earned. Kill more, level faster. Every now and then, I may boost you to the next level cause I feel like it, but for the most part, kill more, level faster. Downtime will be utilized after each mission, and you will have a direct effect on the growth of the free world. </p><p> </p><p>· Stats: Standard Array</p><p>· HP: Max all the way</p><p>· Starting equipment: Normal</p><p>· Variant Human is fine</p><p>· ASI’s (if we get there): you get a Feat and an ASI instead of choosing</p><p> </p><p> </p><p>Basically, you will start with a selection of missions, and will have to decide which area you would like to tackle first. Liberating a fallen city might seem like suicide, what with the number of zombies they have, but they also have the best loot. A wilderness area might have fewer zombies, but also less loot, and the bosses are big regardless. </p><p> </p><p>Let me know if you’re interested in taking up the call. You are needed! I’ll be accepting 4 players to start.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7106644, member: 6855204"] IC: [URL]http://www.enworld.org/forum/showthread.php?559753-Undead-Apocalypse![/URL] The dead have prevailed. A hundred years ago, they rose. Countless masses of undead soldiers, crawling across the horizon, devouring everything in their path. Cities fell. Villages became ghost towns. And every body that fell, got back up again to join the ever growing chorus of undead groans. For these undead creatures were new. They could pass on their condition to their victims. Most Humanoids became simple zombies. Stronger ones became ghouls, or ghasts. But the more powerful creatures, especially creatures and humanoids who had a great understanding of magic… Dragons became Dracoliches, complete with all their power and intellect. Beholders became Death Tyrants. Paladin and other heroes rose again as Death Knights. Even the Mind Flayers were overrun, becoming Alhoon and Mind Flayer Liches. A few Wizards, Sorcerers and Warlocks became Liches. These more powerful creatures reveled in their transformation, having been granted something only the most powerful Wizards had ever accomplished, and they used their power to dominate their territories. Heroes rose up and fought, as they always had through the centuries. Men and women of great power, either chosen by the Gods or self made, these Heroes were a league above the ordinary rabble. They created safe zones, cities with wards and magics to keep the invading hordes out. They fought with everything they had. But one by one, they, themselves, fell. Only when they rose to join the Horde, they brought with them their power, now used for the enemy. Now, there is one last city of hope. Waterdeep, the Jewel of the Sword Coast. It holds was is believed to be the last refuge of the free and the living. It has been a hundred years since the last Hero fell to the Hordes, but the wards still hold strong. It is safe. Or is it? You…you were born different. In you, the people are reminded of the Heroes of old, those who wielded great and mighty weapons against evil. There is a power in you, a potential most lack. Will you help save your world? This is a high magic game set in an alternate Forgotten realms setting. The entire world has fallen to evil undead, basically creating the fantasy version of a Zombie Apocalypse. You will be helplessly outmatched. You will not fight zombies. You will fight Hordes of Zombies. You will not fight small creatures. You will fight Gargantuan creatures. Different territories around Waterdeep are controlled by powerful undead, who give direction and purpose to the mindless zombies around them. If you can defeat the “Boss” in each area, the zombies in that area will become much easier to deal with. If you can clear out an area, then you can help civilization spread there to fortify against further invasion. You will start at level 1, and all publications and most UA are available, including the Mystic and Artificer. No Homebrew, please. You are welcome to tailor your characters to the setting. You will be fighting a lot of undead, so charm and those types of things are pointless, and divine power works wonders. HOWEVER, you should probably not just forsake everything else. Undead will not the ONLY thing you face. I will be playing the Bosses to their fullest potential, which means they will likely target those who are more effective against undead first. Which means every minion will target them first. Paladin and Clerics will have a high mortality rate. They’re really going to shine in this setting, and if you can get them to higher levels they will be beast, but they will have a high mortality rate. Starting at Level 1, I will be leveling you based on experience points earned. Kill more, level faster. Every now and then, I may boost you to the next level cause I feel like it, but for the most part, kill more, level faster. Downtime will be utilized after each mission, and you will have a direct effect on the growth of the free world. · Stats: Standard Array · HP: Max all the way · Starting equipment: Normal · Variant Human is fine · ASI’s (if we get there): you get a Feat and an ASI instead of choosing Basically, you will start with a selection of missions, and will have to decide which area you would like to tackle first. Liberating a fallen city might seem like suicide, what with the number of zombies they have, but they also have the best loot. A wilderness area might have fewer zombies, but also less loot, and the bosses are big regardless. Let me know if you’re interested in taking up the call. You are needed! I’ll be accepting 4 players to start. [/QUOTE]
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