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<blockquote data-quote="Fradak" data-source="post: 7189403" data-attributes="member: 6805410"><p>"You're right about darkness. It helps to avoid detection but facing undead, I prefer sunlight than darkness. It means less undead and less powerful ones. Now I suppose there is advantage and disavantage for both of them.</p><p></p><p>I'll try to sum it up:</p><p></p><p><strong>Plan A: </strong></p><p>Two groups. </p><p>The first one makes a diversion, the second one rushes with mounts. </p><p>Rdv point: not yet specified (nearby structure)</p><p></p><p><em>Pro:</em> Good storage capacity. Good travel speed for the rest of the journey.</p><p><em>Con</em>: Need to open a city gate (may not be a problem because of the ward). Dangerous for both groups. Very high spell consuming.</p><p></p><p><strong>Plan B: </strong></p><p>Three groups.</p><p>Two by two, flying.</p><p>Rdv point: not yet specified (nearby structure)</p><p></p><p><em>Pro</em>: Safe and quick.</p><p><em>Con</em>: May be perillious for the first group to land. Low storage capacity. Spell consuming. On foot after that.</p><p></p><p><strong>Plan C:</strong></p><p>One group.</p><p>By boat. We can have mounts on board.</p><p></p><p><em>Pro</em>: Seems safest way to travel. Great storage capacity for supplies. Good travel speed. 0 spell consuming.</p><p><em>Con</em>: We don't have a boat.</p><p></p><p><strong>Plan D (B variant):</strong></p><p>Five groups. </p><p>One by one airborne. The first to go is invisible.</p><p>Rdv point: not yet specified (nearby structure)</p><p></p><p><em>Pro:</em> Low spell consuming. Bunny and Galahad keep all their potential, minus one invisibiliy.</p><p><em>Con</em>: May be perillious for the first to land (but he is invisible). Low storage capacity. On foot after that.</p><p></p><p>Anyone has something to add? So we can start saving the world.</p><p></p><p>I'll check if Plan C is feasable."</p><p></p><p>Tycho goes to the docks to find a captain brave enough to take us out there, wait for us and come back here after that. He may prefer come back imediatly. In this case, we agreed on a signal. Tycho will send Ichtaca and advise him to make sails to a rdv point.</p></blockquote><p></p>
[QUOTE="Fradak, post: 7189403, member: 6805410"] "You're right about darkness. It helps to avoid detection but facing undead, I prefer sunlight than darkness. It means less undead and less powerful ones. Now I suppose there is advantage and disavantage for both of them. I'll try to sum it up: [B]Plan A: [/B] Two groups. The first one makes a diversion, the second one rushes with mounts. Rdv point: not yet specified (nearby structure) [I]Pro:[/I] Good storage capacity. Good travel speed for the rest of the journey. [I]Con[/I]: Need to open a city gate (may not be a problem because of the ward). Dangerous for both groups. Very high spell consuming. [B]Plan B: [/B] Three groups. Two by two, flying. Rdv point: not yet specified (nearby structure) [I]Pro[/I]: Safe and quick. [I]Con[/I]: May be perillious for the first group to land. Low storage capacity. Spell consuming. On foot after that. [B]Plan C:[/B] One group. By boat. We can have mounts on board. [I]Pro[/I]: Seems safest way to travel. Great storage capacity for supplies. Good travel speed. 0 spell consuming. [I]Con[/I]: We don't have a boat. [B]Plan D (B variant):[/B] Five groups. One by one airborne. The first to go is invisible. Rdv point: not yet specified (nearby structure) [I]Pro:[/I] Low spell consuming. Bunny and Galahad keep all their potential, minus one invisibiliy. [I]Con[/I]: May be perillious for the first to land (but he is invisible). Low storage capacity. On foot after that. Anyone has something to add? So we can start saving the world. I'll check if Plan C is feasable." Tycho goes to the docks to find a captain brave enough to take us out there, wait for us and come back here after that. He may prefer come back imediatly. In this case, we agreed on a signal. Tycho will send Ichtaca and advise him to make sails to a rdv point. [/QUOTE]
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