Undead graft multiattack

palcosmo

First Post
If I attack with a single-hand weapon, what are the penalties for following that attack with three undead "natural" weapons?

Is this right?
Dagger [normal attack bonus]
Mummified Hand [slam: -5/-2 with multiattack]
Mohrg's Tongue [touch: -5/-2 with multiattack]
Ghostly Arm [touch: -5/-2 with multiattack]

Or must I use only natural attacks for the -5 penalty?

Mummified Hand [slam: normal attack bonus]
Mohrg's Tongue [touch: -5/-2 with multiattack]
Ghostly Arm [touch: -5/-2 with multiattack]

If the latter is true, what would the penalties be for the trio of natural attacks if I still started with a dagger attack?

Thanks for any help.
 

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The first option is more generally correct. Note that your natural weapons are being used as secondary natural weapons, which means they only get 1/2 Strength bonus, as well.

Note, also, that if you're holding the dagger in either your mummified hand or ghostly arm, that hand is generally not available to make natural attacks.

EDIT:

Additionally, there's nothing wrong with doing the second one. You'll want to figure out which of your natural attacks is primary, however.
 
Last edited:

Thanks

Thanks a lot. Your recent discussion regarding a monk with natural weapons was also very helpful on this subject.

Regarding the dagger: my character would be holding it with her natural hand. That is, I figure the ghostly arm is like an extra appendage -- a third arm. While the tangible arm grafts (like paralyzing/enervating/weakening arm) would probably replace an existing arm, I am thinking it would be appropriate to treat the ghostly arm as something additional. (The ghostly arm is unable to manipulate solid objects.) I see it like a gray, incoporeal cloth-like mass that emerges from the shoulder or back.

Is that appropriate?
 

Where's the ghostly arm coming from?

Just reading what you wrote initially, I thought you had basically exchanged a normal arm for a ghost one - similar to the Undead Graft of the Pale Master.

I'd have to see the actual rules on the ghost arm before I could give you a more specific answer. :)
 

It's from Libris Mortis, pg 80:

"Ghostly Arm: This, gray incorporeal arm can't be used to manipulate solid objects. However, the grafted creature can use the ghostly arm to deliver an incorporeal touch attack that deals 1d6 points of damage, the equivalent of a ghost's corrupting touch attack. Treat the arm as a secondary weapon, but because it is incorporeal the arm has no Strength score and therefore gains no bonus or penalty on damage rolls from the user's Strength."

I'm assuming it's an additional limb, like a third arm, because -- in contrast -- none of the other corporeal arms are treated like secondary weapons. The physical arms seem to replace the once existing arm. Much like the Mohrg's Tongue, the Ghostly Arm seems to be in addition to the primary attack.

Does that sound right?
 

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