megamania
Hero
UNDER A DARKSUN
MANIA (segment 67 ) Male human; Fit 3 PsW 3; CR 6; Med Sz Humaniod (human); HD 3d10+3d8+24; hp 62; Init +12 (+4 Dex, +4 Impr Init, +2 Blooded, +2 Thug); Spd 30ft; AC 16 (+4 Dex, +2 Armor / Touch 14 / Flat footed 12); Atk +11 (greatclub +2 1d10+6 /+8 2hd) 20/x2 Troll craftsmanship) +09/+09 (Singing Sticks+1 x2 1d6+5 [19-20/x2 right hand –Impact or 20/x2 left hand –no additional magics] ) AL- CG; SV Fort +10, Ref +06, Wil +06; Str 18, Dex 19, Con 18, Int 18, Wis 18 Cha 18
Language: Common only (due to lack of exposure)
Skills: Bal +6, Climb +6, Con +5, Heal +2, Hide +2, Jump +5, Know:Myth +1, Know: Psionics +1, Listen +2, Move Silent +2, Ride +1, Search +2, Spot +5, Stab Self +6, Tumble +6, Use Psi Device +2, Wild Lore +2 (includes Synergy bonuses and Feats but excludes Attribute mod)
Feats: Improv Init, Blooded, Weapon Focus: Singing Sticks, Amberdex, Thug, Ener Armor, Power Attack, 2 Weap Fighting
Possessions: Great Club +2, Bag of Holding (Type I), Singing Stick +1, Singing Stick of Impact +1
Psionics 0 x3 1 x1
Powers- Catfall, Daze, Elf Sight and Bio-Feedback
History- Mania is a young and confused young man. He has always had an edge over kids his own age but never thought much of it. Now it has been suggested he has a destiny. Though he is uncertain if that is true, he has found himself pointed and running in the direct of that destiny. Now however, he has a new concern. His father may have been a sorcerer-king.
He travels with a determined and very focused young mage whom wants to aid him in reaching out his destiny. The fact that she is now his lover and he still has mixed feelings for a power hungry templar of Nibenay complicates things further for him.
Growing up and becoming a man was never easy.
MANIA (segment 67 ) Male human; Fit 3 PsW 3; CR 6; Med Sz Humaniod (human); HD 3d10+3d8+24; hp 62; Init +12 (+4 Dex, +4 Impr Init, +2 Blooded, +2 Thug); Spd 30ft; AC 16 (+4 Dex, +2 Armor / Touch 14 / Flat footed 12); Atk +11 (greatclub +2 1d10+6 /+8 2hd) 20/x2 Troll craftsmanship) +09/+09 (Singing Sticks+1 x2 1d6+5 [19-20/x2 right hand –Impact or 20/x2 left hand –no additional magics] ) AL- CG; SV Fort +10, Ref +06, Wil +06; Str 18, Dex 19, Con 18, Int 18, Wis 18 Cha 18
Language: Common only (due to lack of exposure)
Skills: Bal +6, Climb +6, Con +5, Heal +2, Hide +2, Jump +5, Know:Myth +1, Know: Psionics +1, Listen +2, Move Silent +2, Ride +1, Search +2, Spot +5, Stab Self +6, Tumble +6, Use Psi Device +2, Wild Lore +2 (includes Synergy bonuses and Feats but excludes Attribute mod)
Feats: Improv Init, Blooded, Weapon Focus: Singing Sticks, Amberdex, Thug, Ener Armor, Power Attack, 2 Weap Fighting
Possessions: Great Club +2, Bag of Holding (Type I), Singing Stick +1, Singing Stick of Impact +1
Psionics 0 x3 1 x1
Powers- Catfall, Daze, Elf Sight and Bio-Feedback
History- Mania is a young and confused young man. He has always had an edge over kids his own age but never thought much of it. Now it has been suggested he has a destiny. Though he is uncertain if that is true, he has found himself pointed and running in the direct of that destiny. Now however, he has a new concern. His father may have been a sorcerer-king.
He travels with a determined and very focused young mage whom wants to aid him in reaching out his destiny. The fact that she is now his lover and he still has mixed feelings for a power hungry templar of Nibenay complicates things further for him.
Growing up and becoming a man was never easy.