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<blockquote data-quote="Someone" data-source="post: 1588900" data-attributes="member: 5656"><p>“...I lied.” says a man (or humanoid, at least). Wields a carved ebony staff, and dresses in rich dark clothing; you can almost see the contemptuous grin behind his wooden plain mask. At his side, twirling a chain ended in a spiked ball* there´s a man clad in a black and red breastplate. You feel something wrong with his presence here, but you don´t know what´s it.</p><p></p><p>They´re not alone. A group of the savage nomad beastmen** from beyond the desert come out from their hideouts and slowly move towards you. You count six of them right now, all sporting curves blades of brutish desing, stout throwing axes and cruel smiles.</p><p></p><p>“You survived my trap? Even when the explosion was bigger than I expected.” the voice says from behind the mask “So you´re as hard to kill as I was said. Let´s test how actually how much!” And then arcane words start flowing...</p><p></p><p>[OOC: *treat as spiked chain</p><p>**Treat them as half-orcs, both in stats and appearance. They have forged a reputation as thugs, and are used by those unscrupulous enough to not worry if they kill, maim or simply beat their victims. They´re wearing studded leather armor</p><p></p><p>This post means a fight, boys and girls! Initiative goes as follows:</p><p></p><p>First, Amira´s yet unnamed air mephit</p><p>Beastmen thugs</p><p>Al-Khazad</p><p>Masked spellcaster</p><p>Shin-Nairo (rolled a 1!)</p><p>Guy with the spiked chain</p><p>Ra (Al-Khazad´s hawk)</p><p>Ormaz</p><p>Amira</p><p></p><p>No one is flatfooted, but you have other problems. As I said in the previous post, the explosion blew out a good chunk of the ship´s deck, boards and the stairs, so you´re in a burning husk that´s sinking rather quickly, but because of the ties to the neighbouring ships it won´t go to the bottom (soon). In case Amira or Al-Khazad want to jump into the water, they can do so through the hole in the ship´s side; climbing or jumping to the upper deck isn´t too difficult thanks to the furniture and bundles of books.</p><p></p><p>Map explanation: The things with squares are supposed to be ships. You are currently in the central one (Kyot´s), that as you can see, has a large hole in it (the slightly darker squares are the lower level). The upper deck is about 7 feet higher than the ship´s hold. I supposed Ra to be flying high, so it doesn´t appear on the map, but can descend in any square in one round. Amira and Al-Khazad can´t see any enemies from their current position.</p><p></p><p>Status: Al-Khazad 44 hp/69 max; Amira 44/45; Ormaz 47/47; Shin´nairo 70/70; Ra 14/14; Mephit 23/23. Ormaz has Shield active (+4AC)</p><p></p><p>Deadline is friday, 4:00 pm board time]</p></blockquote><p></p>
[QUOTE="Someone, post: 1588900, member: 5656"] “...I lied.” says a man (or humanoid, at least). Wields a carved ebony staff, and dresses in rich dark clothing; you can almost see the contemptuous grin behind his wooden plain mask. At his side, twirling a chain ended in a spiked ball* there´s a man clad in a black and red breastplate. You feel something wrong with his presence here, but you don´t know what´s it. They´re not alone. A group of the savage nomad beastmen** from beyond the desert come out from their hideouts and slowly move towards you. You count six of them right now, all sporting curves blades of brutish desing, stout throwing axes and cruel smiles. “You survived my trap? Even when the explosion was bigger than I expected.” the voice says from behind the mask “So you´re as hard to kill as I was said. Let´s test how actually how much!” And then arcane words start flowing... [OOC: *treat as spiked chain **Treat them as half-orcs, both in stats and appearance. They have forged a reputation as thugs, and are used by those unscrupulous enough to not worry if they kill, maim or simply beat their victims. They´re wearing studded leather armor This post means a fight, boys and girls! Initiative goes as follows: First, Amira´s yet unnamed air mephit Beastmen thugs Al-Khazad Masked spellcaster Shin-Nairo (rolled a 1!) Guy with the spiked chain Ra (Al-Khazad´s hawk) Ormaz Amira No one is flatfooted, but you have other problems. As I said in the previous post, the explosion blew out a good chunk of the ship´s deck, boards and the stairs, so you´re in a burning husk that´s sinking rather quickly, but because of the ties to the neighbouring ships it won´t go to the bottom (soon). In case Amira or Al-Khazad want to jump into the water, they can do so through the hole in the ship´s side; climbing or jumping to the upper deck isn´t too difficult thanks to the furniture and bundles of books. Map explanation: The things with squares are supposed to be ships. You are currently in the central one (Kyot´s), that as you can see, has a large hole in it (the slightly darker squares are the lower level). The upper deck is about 7 feet higher than the ship´s hold. I supposed Ra to be flying high, so it doesn´t appear on the map, but can descend in any square in one round. Amira and Al-Khazad can´t see any enemies from their current position. Status: Al-Khazad 44 hp/69 max; Amira 44/45; Ormaz 47/47; Shin´nairo 70/70; Ra 14/14; Mephit 23/23. Ormaz has Shield active (+4AC) Deadline is friday, 4:00 pm board time] [/QUOTE]
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