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<blockquote data-quote="Someone" data-source="post: 1595172" data-attributes="member: 5656"><p>Jagra reacts quickly. He drops several gold coins in the boat: “Row, row you cur! My Captain is under attack!” says. The tanned man catches one dinar with eyes wide open and after that starts rowing as if he would want to break his back. Jagra almost falls backwards, but when he recovers balance, he starts chanting a spell.</p><p></p><p>A dark green blob appears, spinning on one of his fingers. With a swift movement, Jagra sends it, speeding towards the mage. The masked spellcaster intuits something, and turns just in time to get the acid arrow in the face. He bends in pain.</p><p></p><p>Meanwhile, the gang of beastmen board the ship. The two flying ones, surprised when the see Ormaz jumping into the sea, are caught in a stream of grit and dust, but one of them manages to fly out it. This one glides under the mephit and appears at Razeem´s back and start slashing with his short sword. The mephit, more agile, ducks once and tilts to his right, avoiding the two fist clumsy attacks, but not the third blow with the handle that stikes him with good strenght. Razeem screams, and that´s the opportunity the other thug waited for. The mephit only partially dodges the blow, not enough to not avoid a wound in the wing that starts closing on its own.</p><p></p><p>Most of the thugs, though, jump into the ponds that´s now the boat, splashing water everywhere. One of them lunges at Al-Khazad, but he utters a word in a musical language and floats over the blade. The beastmen look at him astonished and lose their opportunity to continues pressing the attack. </p><p></p><p>[OOC:</p><p></p><p>Razeem moves and use his breath weapon on beasment #2 and 3, catching #2, but 3 evades it completely. </p><p></p><p>Thugs go after, those who Razeem breathed unpon move to flank him and attack: both hit, despite the Blur spell, and one of them deals sneak attack. Total damage (discounting damage reduction) is 11.</p><p>Other beastmen try to jump on Kyot´s ship. All of them manage to sucessfully jump, but can´t attack since they took a double move action. After boarding, they go after you, threatening both Amira and Al-Khazad.</p><p></p><p>Al-Khazad activates the fly ability of the celestial armor. (He still has a move equivalent action available). Note that Shin´nairo is in the upper deck, beyond your current reach. </p><p></p><p>Spellcaster and spiked chain guy delay (I´m going to put all the bad buys in the same initiative basket; that will greatly simplify the combat. In future battles, I´ll probably go for a single initiative for all the enemies)</p><p></p><p>Status: Al-Khazad 65 hp/69 max; Amira 44/45; Ormaz 38/47; Shin´nairo 70/70; Ra 14/14; Razeem 22/22, Jagra 53/53. Active spells: Ormaz Shield and alter self (turbaned aquatic elf form), Al-Khazad Resist Energy (fire) and armor Fly ability, Razeem Blur (can breathe again next round), Shin´nairo is Polymorphed.</p><p></p><p>Jagra is coming from the east of the map; he´s currently 280 feet away from the battle.</p><p></p><p>Ra is next.]</p></blockquote><p></p>
[QUOTE="Someone, post: 1595172, member: 5656"] Jagra reacts quickly. He drops several gold coins in the boat: “Row, row you cur! My Captain is under attack!” says. The tanned man catches one dinar with eyes wide open and after that starts rowing as if he would want to break his back. Jagra almost falls backwards, but when he recovers balance, he starts chanting a spell. A dark green blob appears, spinning on one of his fingers. With a swift movement, Jagra sends it, speeding towards the mage. The masked spellcaster intuits something, and turns just in time to get the acid arrow in the face. He bends in pain. Meanwhile, the gang of beastmen board the ship. The two flying ones, surprised when the see Ormaz jumping into the sea, are caught in a stream of grit and dust, but one of them manages to fly out it. This one glides under the mephit and appears at Razeem´s back and start slashing with his short sword. The mephit, more agile, ducks once and tilts to his right, avoiding the two fist clumsy attacks, but not the third blow with the handle that stikes him with good strenght. Razeem screams, and that´s the opportunity the other thug waited for. The mephit only partially dodges the blow, not enough to not avoid a wound in the wing that starts closing on its own. Most of the thugs, though, jump into the ponds that´s now the boat, splashing water everywhere. One of them lunges at Al-Khazad, but he utters a word in a musical language and floats over the blade. The beastmen look at him astonished and lose their opportunity to continues pressing the attack. [OOC: Razeem moves and use his breath weapon on beasment #2 and 3, catching #2, but 3 evades it completely. Thugs go after, those who Razeem breathed unpon move to flank him and attack: both hit, despite the Blur spell, and one of them deals sneak attack. Total damage (discounting damage reduction) is 11. Other beastmen try to jump on Kyot´s ship. All of them manage to sucessfully jump, but can´t attack since they took a double move action. After boarding, they go after you, threatening both Amira and Al-Khazad. Al-Khazad activates the fly ability of the celestial armor. (He still has a move equivalent action available). Note that Shin´nairo is in the upper deck, beyond your current reach. Spellcaster and spiked chain guy delay (I´m going to put all the bad buys in the same initiative basket; that will greatly simplify the combat. In future battles, I´ll probably go for a single initiative for all the enemies) Status: Al-Khazad 65 hp/69 max; Amira 44/45; Ormaz 38/47; Shin´nairo 70/70; Ra 14/14; Razeem 22/22, Jagra 53/53. Active spells: Ormaz Shield and alter self (turbaned aquatic elf form), Al-Khazad Resist Energy (fire) and armor Fly ability, Razeem Blur (can breathe again next round), Shin´nairo is Polymorphed. Jagra is coming from the east of the map; he´s currently 280 feet away from the battle. Ra is next.] [/QUOTE]
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