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<blockquote data-quote="Someone" data-source="post: 1796714" data-attributes="member: 5656"><p>[OOC: Now that I remember, the reason I did not started a RG thread is rather selfish: since I have the charactes in the hard drive, I don´t need it. But if you want to start one, I won´t complain at all.]</p><p></p><p>The sea flashes under the lightnings as you´re tossed around. Braced to the nearest mast, barrel or rope, and soaked in rain and salt water you see something dark purple and very, very long swimming around the brave ship: or it could be better said flying to one wave to another. After some chilling seconds it raises a huge, vaguely serpentine head and look you with red eyes filled with malice, then opens a maw big enough to swallow a horse and roars. The tail does the same.</p><p></p><p>“The mother that $%*#$% him! There are two! To arms!” shouts Halima. One of the sailors intones a prayer to the sea spirits and you feel a wave of calm and resolution.</p><p></p><p>[It´s clobbering time. The things* rolled poorly, and are the last in the initiative count, though they are corrently at 30 feet of the ship. Casting spells require a Concentration check, DC 15; wind strenght is Severe, wich means a Fort save DC 15 or be unable to move, be knocked down or blown away depending on size and if you´re flying. The sailor´s spell was Bless, so you have +1 to hit and Fear ST. We won´t use a grid this time, though all the rules –like attacks of opportunity- are used.</p><p></p><p>*I like to slightly alter the monster´s appearance and powers, though they are mostly core. So far, you don´t know what kind of thing it is.]</p></blockquote><p></p>
[QUOTE="Someone, post: 1796714, member: 5656"] [OOC: Now that I remember, the reason I did not started a RG thread is rather selfish: since I have the charactes in the hard drive, I don´t need it. But if you want to start one, I won´t complain at all.] The sea flashes under the lightnings as you´re tossed around. Braced to the nearest mast, barrel or rope, and soaked in rain and salt water you see something dark purple and very, very long swimming around the brave ship: or it could be better said flying to one wave to another. After some chilling seconds it raises a huge, vaguely serpentine head and look you with red eyes filled with malice, then opens a maw big enough to swallow a horse and roars. The tail does the same. “The mother that $%*#$% him! There are two! To arms!” shouts Halima. One of the sailors intones a prayer to the sea spirits and you feel a wave of calm and resolution. [It´s clobbering time. The things* rolled poorly, and are the last in the initiative count, though they are corrently at 30 feet of the ship. Casting spells require a Concentration check, DC 15; wind strenght is Severe, wich means a Fort save DC 15 or be unable to move, be knocked down or blown away depending on size and if you´re flying. The sailor´s spell was Bless, so you have +1 to hit and Fear ST. We won´t use a grid this time, though all the rules –like attacks of opportunity- are used. *I like to slightly alter the monster´s appearance and powers, though they are mostly core. So far, you don´t know what kind of thing it is.] [/QUOTE]
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