So I'm getting d20 Modern for Christmas, but have been checking under the hood with the SRD, and I had a couple of questions:
I tried to make a powerful unarmed combat guy. Doing so really allayed my fears of unarmed stuff being too weak in the game, but a couple of things were confusing, and I wanted to get people's opinions (or corrections from the book, or the Sage, or whatever).
If I take Combat Martial Arts, I'm considered armed, and I can do 1d4 lethal or nonlethal damage with a strike.
If I take Brawl, I get a +1 competence bonus on attacks with unarmed strikes, and I do 1d6 nonlethal damage.
So what happens if I take both?
a) I do 1d6 nonlethal damage and get a +1, or do 1d4 damage and DON'T get the +1 to hit. I'm either Brawling, or I'm using Martial Arts.
b) I do 1d6 lethal or nonlethal damage, and always get the +1 -- Brawling modifies my damage to 1d6, while Martial Arts modifies my strikes to be considered armed, and Brawling gives me a better knack for hitting people.
c) I do 1d6 nonlethal or 1d4 lethal, and always get the +1 -- Brawling gives me a better knack for hitting people, but I can only do my best work when doing nonlethal damage.
Not a huge problem, and maybe I'm just being thick, but I wanted to get clarifications.
Combining the Martial Artist with the Soldier gives me Improved Combat Martial Arts, which increased my unarmed threat range to 19-20, and the Soldier's Improved Critical, which bumps it up by one. This makes my threat range 18-20, yes?
Later, I add Advanced Martial artist, meaning that my criticals are 18-20/x3. Then, I add Knockout Punch and Improved Knockout Punch. Improved Knockout punch gives me a x3 critical. Does this mean that I use the d20-standard and make that auto-critical x4 nonlethal when attacking a flat-footed opponent?
I'm not worried about this being too powerful, for a number of reasons:
1) The character has to be pretty high level to get this stuff, and at this level, he could be shooting really well or talking really well or other stuff. And ALL this guy does is hit things. He's one-dimensional -- so he ought to be good at it.
2) That x4 critical just means that it's a certainty that someone is gonna have to make a save or get knocked out. And the save is always 15 -- it doesn't increase. So no worries about him being an automatic killing machine or anything...
Thanks for the help! Next step, random class combinations. Gonna see how a Smart/Tough guy makes out...
-Tacky
I tried to make a powerful unarmed combat guy. Doing so really allayed my fears of unarmed stuff being too weak in the game, but a couple of things were confusing, and I wanted to get people's opinions (or corrections from the book, or the Sage, or whatever).
If I take Combat Martial Arts, I'm considered armed, and I can do 1d4 lethal or nonlethal damage with a strike.
If I take Brawl, I get a +1 competence bonus on attacks with unarmed strikes, and I do 1d6 nonlethal damage.
So what happens if I take both?
a) I do 1d6 nonlethal damage and get a +1, or do 1d4 damage and DON'T get the +1 to hit. I'm either Brawling, or I'm using Martial Arts.
b) I do 1d6 lethal or nonlethal damage, and always get the +1 -- Brawling modifies my damage to 1d6, while Martial Arts modifies my strikes to be considered armed, and Brawling gives me a better knack for hitting people.
c) I do 1d6 nonlethal or 1d4 lethal, and always get the +1 -- Brawling gives me a better knack for hitting people, but I can only do my best work when doing nonlethal damage.
Not a huge problem, and maybe I'm just being thick, but I wanted to get clarifications.
Combining the Martial Artist with the Soldier gives me Improved Combat Martial Arts, which increased my unarmed threat range to 19-20, and the Soldier's Improved Critical, which bumps it up by one. This makes my threat range 18-20, yes?
Later, I add Advanced Martial artist, meaning that my criticals are 18-20/x3. Then, I add Knockout Punch and Improved Knockout Punch. Improved Knockout punch gives me a x3 critical. Does this mean that I use the d20-standard and make that auto-critical x4 nonlethal when attacking a flat-footed opponent?
I'm not worried about this being too powerful, for a number of reasons:
1) The character has to be pretty high level to get this stuff, and at this level, he could be shooting really well or talking really well or other stuff. And ALL this guy does is hit things. He's one-dimensional -- so he ought to be good at it.
2) That x4 critical just means that it's a certainty that someone is gonna have to make a save or get knocked out. And the save is always 15 -- it doesn't increase. So no worries about him being an automatic killing machine or anything...
Thanks for the help! Next step, random class combinations. Gonna see how a Smart/Tough guy makes out...
-Tacky