pukunui
Legend
Hi folks,
I've always been interested in running an underwater campaign, but I've never gotten around to it because it's always seemed like too much work. It's a pity neither TSR nor WotC ever gave us an actual underwater campaign setting. It's always just been bits and pieces tacked onto the existing land-based settings ~ stats for sea elves and the submerged lairs of sahuagin and the like.
I was thinking it would be fun to run a game on a world that was almost entirely covered by water. Perhaps there were big landmasses once upon a time, but some kind of cataclysm drowned the world. Some races would've died off, while others would've adapted to living underwater. There would be ruins from the ancient land-based civilizations as well as buildings made of coral and what-have-you. Perhaps a few land-based cities managed to use magic to maintain air bubbles or something too.
Instead of (or in addition to) having the PCs go down into the depths of the earth, you could have them go down into the lightless depths of the sea ~ where they'd have to contend with the crushing pressure and cold and that.
Are there any good third-party resources for running a wholly undersea campaign (as opposed to one where land-based PCs use magic to survive underwater for a single adventure)? Anyone got any leads?
Thanks,
Jonathan
I've always been interested in running an underwater campaign, but I've never gotten around to it because it's always seemed like too much work. It's a pity neither TSR nor WotC ever gave us an actual underwater campaign setting. It's always just been bits and pieces tacked onto the existing land-based settings ~ stats for sea elves and the submerged lairs of sahuagin and the like.
I was thinking it would be fun to run a game on a world that was almost entirely covered by water. Perhaps there were big landmasses once upon a time, but some kind of cataclysm drowned the world. Some races would've died off, while others would've adapted to living underwater. There would be ruins from the ancient land-based civilizations as well as buildings made of coral and what-have-you. Perhaps a few land-based cities managed to use magic to maintain air bubbles or something too.
Instead of (or in addition to) having the PCs go down into the depths of the earth, you could have them go down into the lightless depths of the sea ~ where they'd have to contend with the crushing pressure and cold and that.
Are there any good third-party resources for running a wholly undersea campaign (as opposed to one where land-based PCs use magic to survive underwater for a single adventure)? Anyone got any leads?
Thanks,
Jonathan