MaxKaladin
First Post
At various times, I've come across the idea of starting a game by having the players play as kids/adolescents for a few sessions and then advancing them to adulthood for the rest of the game. The idea is that it helps provide a "living" backstory and history, helps flesh out the characters and helps bring the group together (since they were kids together). I've been thinking of trying this. I've also been thinking of doing a "Harry Potter" style school of magic one shot or campaign.
The thing both of these things have in common is that they involve kid PCs. The question is how to do this ruleswise. Has anyone done this before and how would you handle it ruleswise (classes, skills and so forth)?
Thanks!
The thing both of these things have in common is that they involve kid PCs. The question is how to do this ruleswise. Has anyone done this before and how would you handle it ruleswise (classes, skills and so forth)?
Thanks!