MrFaust
First Post
Alrighty Ladies & Gents,
I am currently running a rather large Forgotten Realms Campaign (3E) with a number of sub plots and all the works. We'll just say this campaign is monstrous and should keep everyone busy for quite sometime, but enough ramblings lets get on to the point.
I have always been intrigued with Undermountain and the Mad Wizard who dwells with in. As a player we have only visited the dungeon of dungeons very few times and never really got the feel of the grand scope of it all. Now that I am running a FR campaign I would like to go all out with this dungeon and make it as "complete" as one can. (I will be using the 3E source book for the maps and "Unique" rooms only, I'll pass on the adventure mainly because the campaign is set between 2E & 3E start years and I don't like the fact they killed him off in such a boring manner.) Though I highly doubt that any adventuring party can complete all of Undermountain it would still be useful having a a complete idea of how it is set up and populated as explained in the source book. Plus the beauty of the dungeon is the portals that allow for brief encounters with the dungeon only to be whisked away.
So here is my dilemma, I've read through the 3E source book plus both 2E box sets and their maps so I have a good understanding of the lay out of the dungeons and such. Though I find that there is nothing but portals and giant pits that connect each lair, pity for the PC's.
Anyhow, the first thing that caught my eye was the Mad Wizard's Lair and the fact that it was nothing more then a sick joke with very little reward!
So that leaves me to ask where the h&ll is Halaster's true lair? An why does it remain lost and with all the source material for Undermountain released over the years you would think that someone at some point had to have made some sort of reference to it. So my question is does anyone know of Halaster's true lair and where it would be located?
I am currently running a rather large Forgotten Realms Campaign (3E) with a number of sub plots and all the works. We'll just say this campaign is monstrous and should keep everyone busy for quite sometime, but enough ramblings lets get on to the point.
I have always been intrigued with Undermountain and the Mad Wizard who dwells with in. As a player we have only visited the dungeon of dungeons very few times and never really got the feel of the grand scope of it all. Now that I am running a FR campaign I would like to go all out with this dungeon and make it as "complete" as one can. (I will be using the 3E source book for the maps and "Unique" rooms only, I'll pass on the adventure mainly because the campaign is set between 2E & 3E start years and I don't like the fact they killed him off in such a boring manner.) Though I highly doubt that any adventuring party can complete all of Undermountain it would still be useful having a a complete idea of how it is set up and populated as explained in the source book. Plus the beauty of the dungeon is the portals that allow for brief encounters with the dungeon only to be whisked away.
So here is my dilemma, I've read through the 3E source book plus both 2E box sets and their maps so I have a good understanding of the lay out of the dungeons and such. Though I find that there is nothing but portals and giant pits that connect each lair, pity for the PC's.
Anyhow, the first thing that caught my eye was the Mad Wizard's Lair and the fact that it was nothing more then a sick joke with very little reward!

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