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Underneath the Undeath [DM: Voda Vosa; Judge: ?]
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<blockquote data-quote="Voda Vosa" data-source="post: 6007186" data-attributes="member: 51271"><p>Alek and Ilse probe that they were much better at the tavern than at the open. Their advice is either faulty or inaccurate, leading the party to lose some valuable time. Logan and Kurnos however seemed to be more in touch with reality when making their decisions, and manage not to loose themselves in the treacherous woods. Boris tries to help the party to move faster by chopping the vines and spines with his sword, but only gets himself entangled in them. The forest seems not to be eager to let some guy in armor chop everything down to size! The wizard is able to remember something about the first drawing in Vermitrax's map. The Lover's waterfall. A small water jump, used as a central scene in an old story. He remembers a cave behind the waterfall the lovers in the tale used to hide from the lass' parents.</p><p></p><p>The day goes on, and the party is still struggling into the wild as the sun begins its descend again into the horizon. The forest turns from lush green into deep purple, as darkness envelope our heroes. Ahead, they hear the rumbling of water, and at Zaroach's advice, the party press forward. </p><p>They are greet by the humid micro-weather that surrounds the waterfall.</p><p></p><p><img src="http://lemur.duke.edu/wp-content/uploads/2011/11/003011MD6.8.14-small-waterfall.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>After a few seconds of contemplating the peaceful image, the howl from last night breaks the silence. This time, much closer! The group can hear branches snapping and trees falling not far from where they are!</p><p></p><p><em><span style="color: DimGray">SE3: Don’t get lost in the forest, or the Troll will eat you: Perception, thievery, dungeoneering, Stealth . Players need to evade a gigantinc troll in the wilderness and reach destination, all in a day’s work. DC: 15, gain 6 successes before 4 failures. We'll play this in parts, Post one roll each, and then depending on the results, we'll keep going.</span></em></p><p><em><span style="color: DimGray">So far the group has accumulated 2 failures and 2 successes. There's a +2 bonus and a -2 penalty hanging around for this round! The group mus decide what to do now!</span></em></p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 6007186, member: 51271"] Alek and Ilse probe that they were much better at the tavern than at the open. Their advice is either faulty or inaccurate, leading the party to lose some valuable time. Logan and Kurnos however seemed to be more in touch with reality when making their decisions, and manage not to loose themselves in the treacherous woods. Boris tries to help the party to move faster by chopping the vines and spines with his sword, but only gets himself entangled in them. The forest seems not to be eager to let some guy in armor chop everything down to size! The wizard is able to remember something about the first drawing in Vermitrax's map. The Lover's waterfall. A small water jump, used as a central scene in an old story. He remembers a cave behind the waterfall the lovers in the tale used to hide from the lass' parents. The day goes on, and the party is still struggling into the wild as the sun begins its descend again into the horizon. The forest turns from lush green into deep purple, as darkness envelope our heroes. Ahead, they hear the rumbling of water, and at Zaroach's advice, the party press forward. They are greet by the humid micro-weather that surrounds the waterfall. [IMG]http://lemur.duke.edu/wp-content/uploads/2011/11/003011MD6.8.14-small-waterfall.jpg[/IMG] After a few seconds of contemplating the peaceful image, the howl from last night breaks the silence. This time, much closer! The group can hear branches snapping and trees falling not far from where they are! [I][COLOR="DimGray"]SE3: Don’t get lost in the forest, or the Troll will eat you: Perception, thievery, dungeoneering, Stealth . Players need to evade a gigantinc troll in the wilderness and reach destination, all in a day’s work. DC: 15, gain 6 successes before 4 failures. We'll play this in parts, Post one roll each, and then depending on the results, we'll keep going. So far the group has accumulated 2 failures and 2 successes. There's a +2 bonus and a -2 penalty hanging around for this round! The group mus decide what to do now![/COLOR][/I] [/QUOTE]
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