Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Underneath the Undeath [DM: Voda Vosa; Judge: ?]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voda Vosa" data-source="post: 6021172" data-attributes="member: 51271"><p><strong>The dark room</strong></p><p></p><p>A quick structure analysis by Boris concludes that the barricade would likely hold quite well against most weapon's damage. Recalling the cart, the warrior and the others move back to the entrance room, and start pushing the cart, at Boris direction. At the last moment, Kurnos keeps pressing on, while Boris expertly jumps into the cart. As the monk lets go, Boris braces himself for impact, before the cart smashes into the barricade, bringing it down!</p><p>The cart wheels jams with the remains of the barricade, catapulting Boris in the air. He lands hard and slides forward. His face stops mere inches from what he think its a boot. As he looks up, the torch light from his companions, who are rushing into the room, reveal that the boot is connected to a Skeleton! It lifts a pick menacingly.</p><p>You notice that there are other restless dead in the room, when one of them explodes in flames, lightening part of the room. </p><p></p><p><img src="http://www.ezthemes.com/previews/s/skeletonwalk1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Mining problems]</p><p></p><p>Roll initiatives and fill in the corresponding cells on the sheet. If you beat the monsters (the highest is a 21), go ahead and post.</p><p></p><p>Pay attention to the map's light, coded with the color of the lines. Orange lines are for lighted areas, while black lines are for dark areas. You can't see Boris, nor the skeleton rock thrower, for example, unless you can see in the dark. Pay attention to the difficult terrain as well, rails, rubble and ore are difficult terrain, costing 2 squares of movement. The cart is blocking terrain. </p><p></p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdDN2QTBsdjdKaENRYWQ0TVFJam5JSXc" target="_blank">MAP and COMBAT</a> Mining problems!! sheet contains the map and references are found scrolling down a bit.</p><p></p><p><strong>Monsters' actions</strong></p><p>Rolling initiatives: <a href="http://invisiblecastle.com/roller/view/3708587/" target="_blank">Roll Lookup</a></p><p></p><p>Questions? Doubts? How are you feeling so far?</p><p>I'll have the annoying habit of mentioning all of you in combat situation: [MENTION=211]Phoenix8008[/MENTION] [MENTION=6698492]BedLlama[/MENTION] [MENTION=69684]WEContact[/MENTION] [MENTION=92704]Grimmjow[/MENTION] [MENTION=75065]jbear[/MENTION] [MENTION=57009]Dekana[/MENTION]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 6021172, member: 51271"] [B]The dark room[/B] A quick structure analysis by Boris concludes that the barricade would likely hold quite well against most weapon's damage. Recalling the cart, the warrior and the others move back to the entrance room, and start pushing the cart, at Boris direction. At the last moment, Kurnos keeps pressing on, while Boris expertly jumps into the cart. As the monk lets go, Boris braces himself for impact, before the cart smashes into the barricade, bringing it down! The cart wheels jams with the remains of the barricade, catapulting Boris in the air. He lands hard and slides forward. His face stops mere inches from what he think its a boot. As he looks up, the torch light from his companions, who are rushing into the room, reveal that the boot is connected to a Skeleton! It lifts a pick menacingly. You notice that there are other restless dead in the room, when one of them explodes in flames, lightening part of the room. [IMG]http://www.ezthemes.com/previews/s/skeletonwalk1.jpg[/IMG] [sblock=Mining problems] Roll initiatives and fill in the corresponding cells on the sheet. If you beat the monsters (the highest is a 21), go ahead and post. Pay attention to the map's light, coded with the color of the lines. Orange lines are for lighted areas, while black lines are for dark areas. You can't see Boris, nor the skeleton rock thrower, for example, unless you can see in the dark. Pay attention to the difficult terrain as well, rails, rubble and ore are difficult terrain, costing 2 squares of movement. The cart is blocking terrain. [URL="https://docs.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdDN2QTBsdjdKaENRYWQ0TVFJam5JSXc"]MAP and COMBAT[/URL] Mining problems!! sheet contains the map and references are found scrolling down a bit. [b]Monsters' actions[/b] Rolling initiatives: [url=http://invisiblecastle.com/roller/view/3708587/]Roll Lookup[/url] Questions? Doubts? How are you feeling so far? I'll have the annoying habit of mentioning all of you in combat situation: [MENTION=211]Phoenix8008[/MENTION] [MENTION=6698492]BedLlama[/MENTION] [MENTION=69684]WEContact[/MENTION] [MENTION=92704]Grimmjow[/MENTION] [MENTION=75065]jbear[/MENTION] [MENTION=57009]Dekana[/MENTION] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Underneath the Undeath [DM: Voda Vosa; Judge: ?]
Top