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Underneath the Undeath [DM: Voda Vosa; Judge: ?]
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<blockquote data-quote="Voda Vosa" data-source="post: 6024964" data-attributes="member: 51271"><p>The ill winds seem to affect the accuracy of our heroes, as well as the enemies. One of the skeletons misses with a rock it throws at Kurnos. The other two focus on Boris, sinking its picks on him. The meaner skeleton seem to understand the predicament he's in, and just stands defensively. The unseen skeleton on the far end of the room sends another accurate rock crashing towards Kurnos, but the monk dodges it, and it hits Ilse instead, pushing her towards the blazing ore! As if it wasn't enough heat already, the blazing skeleton misses Logan, the flame orb catching on a nearby Ore pile, which explodes in flames, burning the ranger in turn.</p><p></p><p>[sblock=Mining problems]</p><p></p><p></p><p>As long as you forgo your reach for that attack I think its alright. </p><p></p><p><strong>Heroes are up!</strong></p><p></p><p><strong><span style="color: DarkOrange">Blazing Ore:</span> Each time the Blazing Skeleton misses, his attack will set on fire Ore piles. If a creature starts its turn or enters, a square adjacent to the ore, it takes 5 fire dmg. If it is ON the ore pile, it takes 10 fire dmg, and 5 ongoing fire dmg until it moves out of the Blazing Ore squares.</strong></p><p></p><p>Pay attention to the map's light, coded with the color of the lines. Orange lines are for lighted areas, while black lines are for dark areas. You can't see Boris, nor the skeleton rock thrower, for example, unless you can see in the dark. Pay attention to the difficult terrain as well, rails, rubble and ore are difficult terrain, costing 2 squares of movement. The cart is blocking terrain. </p><p></p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdDN2QTBsdjdKaENRYWQ0TVFJam5JSXc" target="_blank">MAP and COMBAT</a> Mining problems!! sheet contains the map and references are found scrolling down a bit.</p><p></p><p><strong>Monsters' actions</strong></p><p>Decrepit skeletons: Two of them <a href="http://invisiblecastle.com/roller/view/3717171/" target="_blank">hit </a>Boris for 6 total dmg (after DMG reduction 1)</p><p>Blazing skeleton: <a href="http://invisiblecastle.com/roller/view/3717175/" target="_blank">Miss </a>logan, sets another ore pile on flames</p><p>Rock thrower: <a href="http://invisiblecastle.com/roller/view/3717173/" target="_blank">Hits </a>Ilse, pushes her next to the flaming Ore!</p><p>Skeleton miner: Total defence. </p><p></p><p>Logan and Ilse take 5 fire damage for being next to the flaming ore at the start of their turn. Ilse's fire resist soaks it. The damage is already dealt.</p><p> </p><p>Questions? Doubts? How are you feeling so far?</p><p>I'll have the annoying habit of mentioning all of you in combat situation: [MENTION=211]Phoenix8008[/MENTION] [MENTION=6698492]BedLlama[/MENTION] [MENTION=69684]WEContact[/MENTION] [MENTION=92704]Grimmjow[/MENTION] [MENTION=75065]jbear[/MENTION] [MENTION=57009]Dekana[/MENTION]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 6024964, member: 51271"] The ill winds seem to affect the accuracy of our heroes, as well as the enemies. One of the skeletons misses with a rock it throws at Kurnos. The other two focus on Boris, sinking its picks on him. The meaner skeleton seem to understand the predicament he's in, and just stands defensively. The unseen skeleton on the far end of the room sends another accurate rock crashing towards Kurnos, but the monk dodges it, and it hits Ilse instead, pushing her towards the blazing ore! As if it wasn't enough heat already, the blazing skeleton misses Logan, the flame orb catching on a nearby Ore pile, which explodes in flames, burning the ranger in turn. [sblock=Mining problems] As long as you forgo your reach for that attack I think its alright. [B]Heroes are up![/B] [B][COLOR="DarkOrange"]Blazing Ore:[/COLOR] Each time the Blazing Skeleton misses, his attack will set on fire Ore piles. If a creature starts its turn or enters, a square adjacent to the ore, it takes 5 fire dmg. If it is ON the ore pile, it takes 10 fire dmg, and 5 ongoing fire dmg until it moves out of the Blazing Ore squares.[/B] Pay attention to the map's light, coded with the color of the lines. Orange lines are for lighted areas, while black lines are for dark areas. You can't see Boris, nor the skeleton rock thrower, for example, unless you can see in the dark. Pay attention to the difficult terrain as well, rails, rubble and ore are difficult terrain, costing 2 squares of movement. The cart is blocking terrain. [URL="https://docs.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdDN2QTBsdjdKaENRYWQ0TVFJam5JSXc"]MAP and COMBAT[/URL] Mining problems!! sheet contains the map and references are found scrolling down a bit. [b]Monsters' actions[/b] Decrepit skeletons: Two of them [URL="http://invisiblecastle.com/roller/view/3717171/"]hit [/URL]Boris for 6 total dmg (after DMG reduction 1) Blazing skeleton: [URL="http://invisiblecastle.com/roller/view/3717175/"]Miss [/URL]logan, sets another ore pile on flames Rock thrower: [URL="http://invisiblecastle.com/roller/view/3717173/"]Hits [/URL]Ilse, pushes her next to the flaming Ore! Skeleton miner: Total defence. Logan and Ilse take 5 fire damage for being next to the flaming ore at the start of their turn. Ilse's fire resist soaks it. The damage is already dealt. Questions? Doubts? How are you feeling so far? I'll have the annoying habit of mentioning all of you in combat situation: [MENTION=211]Phoenix8008[/MENTION] [MENTION=6698492]BedLlama[/MENTION] [MENTION=69684]WEContact[/MENTION] [MENTION=92704]Grimmjow[/MENTION] [MENTION=75065]jbear[/MENTION] [MENTION=57009]Dekana[/MENTION] [/sblock] [/QUOTE]
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