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Underneath the Undeath [DM: Voda Vosa; Judge: ?]
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<blockquote data-quote="Voda Vosa" data-source="post: 6174128" data-attributes="member: 51271"><p>The group sets the charges on the pillars, and takes cover behind the turn in the mine. </p><p>The explosion shakes the whole mine, mortar falling from the ceiling, and a couple of rocks sliding to the floor. A cloud of dust envelopes the party a split second later, making it impossible to see and almost breath. As the dust settles down, the group moves to the room again. The above portion of the room had collapsed, and a golden bounty of gold and treasures is scattered among the rubble. The group moves to capitalize their deeds, but as they gather a few items, the mine shudders again. Seems like the structure won't hold for long. Almost immediately, part of the roof of the corridor starts collapsing!</p><p>The group must make a swift escape before they get buried alive!</p><p></p><p>[ATTACH]58657[/ATTACH]</p><p></p><p><em>The final skill challenge: Greedy escape!</em></p><p><em></em></p><p><em>This will be a bit complicated: </em></p><p><em>Your goal is to escape alive, for that you must run for your lives and get out of the mine before it collapses on your head. You can use either athletic, acrobatic or endurance each round to see how much you run, how much rocks you dodge, or how do you endure the rocks that fall on your head! Additional skills can grant you bonuses if you explain their use good.</em></p><p><em>The greedy part is this: You had time to grab 3 items and your share of gold (time gold+reward gold) before the mine started shaking. These items impose no penalty, however, you can choose to grab more items and gold, but that will not only delay your escape, but also will weight you down, imposing a penalty to your main rolls. Each additional item you grab will be a -1, each 500 gp you grab will be a -1 as well, and they are cumulative and affect all your main rolls.</em></p><p><em>Main DC are 16, you need to get 6 successes. For each failure on a main skill roll, you loose one item or 200 gp, determined by you.</em></p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 6174128, member: 51271"] The group sets the charges on the pillars, and takes cover behind the turn in the mine. The explosion shakes the whole mine, mortar falling from the ceiling, and a couple of rocks sliding to the floor. A cloud of dust envelopes the party a split second later, making it impossible to see and almost breath. As the dust settles down, the group moves to the room again. The above portion of the room had collapsed, and a golden bounty of gold and treasures is scattered among the rubble. The group moves to capitalize their deeds, but as they gather a few items, the mine shudders again. Seems like the structure won't hold for long. Almost immediately, part of the roof of the corridor starts collapsing! The group must make a swift escape before they get buried alive! [ATTACH=CONFIG]58657._xfImport[/ATTACH] [I]The final skill challenge: Greedy escape! This will be a bit complicated: Your goal is to escape alive, for that you must run for your lives and get out of the mine before it collapses on your head. You can use either athletic, acrobatic or endurance each round to see how much you run, how much rocks you dodge, or how do you endure the rocks that fall on your head! Additional skills can grant you bonuses if you explain their use good. The greedy part is this: You had time to grab 3 items and your share of gold (time gold+reward gold) before the mine started shaking. These items impose no penalty, however, you can choose to grab more items and gold, but that will not only delay your escape, but also will weight you down, imposing a penalty to your main rolls. Each additional item you grab will be a -1, each 500 gp you grab will be a -1 as well, and they are cumulative and affect all your main rolls. Main DC are 16, you need to get 6 successes. For each failure on a main skill roll, you loose one item or 200 gp, determined by you.[/I] [/QUOTE]
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