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Underneath the Undeath [DM: Voda Vosa; Judge: ?]
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<blockquote data-quote="Voda Vosa" data-source="post: 6174325" data-attributes="member: 51271"><p><strong>This, you will only loose additional gold or magic items.</strong></p><p></p><p><strong>Yes you can choose from any magic item on your wishlist. </strong></p><p></p><p></p><p><strong>This</strong></p><p></p><p></p><p>4) So each of us is basically engaging in a Level 7 complexity 2 challenge which would be worth 600 xp each <strong>Aha</strong></p><p>5) My character has training in one of those main skills giving him +7 endurance; No other skills make sense in helping out this bonus. </p><p><strong>You can use whatever skill to aid yourself or the party, just be creative and you can get a free +2 bonus, there is no penalty for a failed aid roll. I forgot to add this to the skill challenge description, but if you want to aid the whole party, increase the DC from 10 to 12.</strong></p><p>6) My character is level 3, so I am better off than everyone else, and I am not looking too good.</p><p><strong>No, because you don't have a main trained skill for the challenge. But with a +2 from aid rolls you'll do good.</strong></p><p>7) Pg. 26 of Rules Compendium: "In group checks or when every adventurer in the party is expected to attempt a given skill check, particularly when no one necessarily has training, an easy DC is the standard choice for the scenario." Well, this is by no means a standard scenario. </p><p>8) If there was danger Boris would left before the explosion, never seeing the fallen treasure. He would have made it out safely easily. He would expect treasure from Vermitrax upon his return. I would expect the same amount of treasure we could potentially lose at the end of the adventure with NO RISK of losing it. </p><p><strong>I disagree, even if you didn't collect treasure, you would have save yourself one roll at best, and would get no magic items. You can if you want leave the others setting the charge as you make your way out, you would still get gold.</strong></p><p></p><p></p><p></p><p></p><p></p><p><strong>I appreciate the compliment, I was never good at being constrained by rules, and love skill challenges since they give a lot of creative alternatives for cinematic scenes. There are several options for this encounter, so I will not lower the difficulty. Mainly, you can use the gold you grab for safety reasons, remember they impose a -1 for each 500 stack you grab, but you can save yourself from a fail roll with a 200 stack. Supporting cast (Zaroch and Kurnos) will be trying to aid the group, providing +2 bonuses. Unless everyone rolls horribly, I think you can capitalize and get a huge amount of magic items of your choice. </strong></p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 6174325, member: 51271"] [B]This, you will only loose additional gold or magic items.[/B] [B]Yes you can choose from any magic item on your wishlist. [/B] [B]This[/B] 4) So each of us is basically engaging in a Level 7 complexity 2 challenge which would be worth 600 xp each [B]Aha[/B] 5) My character has training in one of those main skills giving him +7 endurance; No other skills make sense in helping out this bonus. [B]You can use whatever skill to aid yourself or the party, just be creative and you can get a free +2 bonus, there is no penalty for a failed aid roll. I forgot to add this to the skill challenge description, but if you want to aid the whole party, increase the DC from 10 to 12.[/B] 6) My character is level 3, so I am better off than everyone else, and I am not looking too good. [B]No, because you don't have a main trained skill for the challenge. But with a +2 from aid rolls you'll do good.[/B] 7) Pg. 26 of Rules Compendium: "In group checks or when every adventurer in the party is expected to attempt a given skill check, particularly when no one necessarily has training, an easy DC is the standard choice for the scenario." Well, this is by no means a standard scenario. 8) If there was danger Boris would left before the explosion, never seeing the fallen treasure. He would have made it out safely easily. He would expect treasure from Vermitrax upon his return. I would expect the same amount of treasure we could potentially lose at the end of the adventure with NO RISK of losing it. [B]I disagree, even if you didn't collect treasure, you would have save yourself one roll at best, and would get no magic items. You can if you want leave the others setting the charge as you make your way out, you would still get gold.[/B] [B]I appreciate the compliment, I was never good at being constrained by rules, and love skill challenges since they give a lot of creative alternatives for cinematic scenes. There are several options for this encounter, so I will not lower the difficulty. Mainly, you can use the gold you grab for safety reasons, remember they impose a -1 for each 500 stack you grab, but you can save yourself from a fail roll with a 200 stack. Supporting cast (Zaroch and Kurnos) will be trying to aid the group, providing +2 bonuses. Unless everyone rolls horribly, I think you can capitalize and get a huge amount of magic items of your choice. [/B] [/QUOTE]
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