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Underpowered Group Found BBEG
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<blockquote data-quote="Stormdale" data-source="post: 7527563" data-attributes="member: 3555"><p>Used to be a time when avoiding unnecessary encounters on the way to fight the BBEG was the key to successful adventuring- it was all about avoiding monsters and stealing their stuff and having as many spells etc ready as possible. Ah, I miss xp for gold rather than combat which has been a big part in changing the focus.</p><p></p><p>The modern approach of "I don't care if its talking, it's xp, quick kill it" bores me, as does the adventure insists you do A,B, C and collect x,y,z before you meet the BBEG at D- yawn. </p><p></p><p>I've been gaming with my main group nearly 20 years and even now and then couple of the guys insist on cleaning out everything and not avoiding unnecessary combats so we sometimes clash as to the 'preferred" way to work through an adventure.</p><p></p><p>Let your guys give it a crack or retreat and regroup but try to give them an option when they realise they are in over their heads to fall back, if they refuse then that's life. In my experience when their backs are to the walls and the crap is getting real then players pull out their A game and do something totally unexpected to pull though that the players recount years later (and that is the true magic of D&D, "remember that time when...")</p><p></p><p>... or else they go down in a blaze of glory. Which can also be fun. </p><p></p><p></p><p> Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 7527563, member: 3555"] Used to be a time when avoiding unnecessary encounters on the way to fight the BBEG was the key to successful adventuring- it was all about avoiding monsters and stealing their stuff and having as many spells etc ready as possible. Ah, I miss xp for gold rather than combat which has been a big part in changing the focus. The modern approach of "I don't care if its talking, it's xp, quick kill it" bores me, as does the adventure insists you do A,B, C and collect x,y,z before you meet the BBEG at D- yawn. I've been gaming with my main group nearly 20 years and even now and then couple of the guys insist on cleaning out everything and not avoiding unnecessary combats so we sometimes clash as to the 'preferred" way to work through an adventure. Let your guys give it a crack or retreat and regroup but try to give them an option when they realise they are in over their heads to fall back, if they refuse then that's life. In my experience when their backs are to the walls and the crap is getting real then players pull out their A game and do something totally unexpected to pull though that the players recount years later (and that is the true magic of D&D, "remember that time when...") ... or else they go down in a blaze of glory. Which can also be fun. Stormdale [/QUOTE]
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