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<blockquote data-quote="hawkeyefan" data-source="post: 7527593" data-attributes="member: 6785785"><p>[MENTION=42040]Retreater[/MENTION]</p><p>I think that if you allow a total party kill or similarly harsh outcome, what you’re essentially doing is punishing them for being efficient. Only in a game would it be “smarter” to fight every opponent in a dungeon rather than sneak past most of them and then face only the boss. Probably not a great message to send to them, especially if they’ve already expressed frustration with character death.</p><p></p><p>I think you have a few options.</p><p></p><p>First would be to let them face the dragon, and see what happens. You can have the dragon be overconfident and have this show by playing him in a tactically careless manner. Maybe that will help swing things in the party’s favor. You can also have the dragon be surprised that the mere humanoids were able to hurt it, and have him flee to fight another day. No dragon wants to die, and a recurring foe is a great thing to have in a D&D game.</p><p></p><p>If things go the dragon’s way, you can again have him be overconfident and not finish the party off. Have him let them flee while he yells “tell all your kind that I am beyond them” or something like that. Not every fight has to be to the death. Dragons are powerful beings who likely enjoy the fear that they instill. They don’t need to prove themselves by killing a group of novice adventurers. </p><p></p><p>If you wanted, maybe reward them a bit by having there be a room just before the one with the dragon and have that room contain some items that they may have otherwose found in the dungeon. Reward them for their clever play. Gear them up before the encounter. They approached the dungeon with stealth, so grade their performance based on that. You can change the map a bit to adapt to their approach.</p><p></p><p>Whatever you do, it’s up to you. All I can say is that you know the vibe at the table; if you think things are going to go poorly and that won’t sit well with your players, then don’t go that route. Change things in a way you think will go over better.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7527593, member: 6785785"] [MENTION=42040]Retreater[/MENTION] I think that if you allow a total party kill or similarly harsh outcome, what you’re essentially doing is punishing them for being efficient. Only in a game would it be “smarter” to fight every opponent in a dungeon rather than sneak past most of them and then face only the boss. Probably not a great message to send to them, especially if they’ve already expressed frustration with character death. I think you have a few options. First would be to let them face the dragon, and see what happens. You can have the dragon be overconfident and have this show by playing him in a tactically careless manner. Maybe that will help swing things in the party’s favor. You can also have the dragon be surprised that the mere humanoids were able to hurt it, and have him flee to fight another day. No dragon wants to die, and a recurring foe is a great thing to have in a D&D game. If things go the dragon’s way, you can again have him be overconfident and not finish the party off. Have him let them flee while he yells “tell all your kind that I am beyond them” or something like that. Not every fight has to be to the death. Dragons are powerful beings who likely enjoy the fear that they instill. They don’t need to prove themselves by killing a group of novice adventurers. If you wanted, maybe reward them a bit by having there be a room just before the one with the dragon and have that room contain some items that they may have otherwose found in the dungeon. Reward them for their clever play. Gear them up before the encounter. They approached the dungeon with stealth, so grade their performance based on that. You can change the map a bit to adapt to their approach. Whatever you do, it’s up to you. All I can say is that you know the vibe at the table; if you think things are going to go poorly and that won’t sit well with your players, then don’t go that route. Change things in a way you think will go over better. Good luck! [/QUOTE]
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