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Underpowered Group Found BBEG
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<blockquote data-quote="Mort" data-source="post: 7527892" data-attributes="member: 762"><p>Sure, but it's unsatisfying when a TPK is the direct result of the parties "good" choices!</p><p></p><p>Do you really want to reinforce the idea (remember, new players) that the best or even only way is to methodically plod through the entire dungeon and constantly throw yourself into danger, even if a better route clearly exists?</p><p></p><p> </p><p></p><p>This isn't the result of hints, or lack of hints. It's apparently the result of a flaw in the adventure, where the PCs can bypass most of the dungeon and get to the BBEG early. </p><p></p><p>I think people who are saying "They must face the dragon as is, and let the dice fall where they may!" are missing the point here. The adventure isn't supposed to run this way - either the designers or the DM goofed and this fact needs to be recognized!</p><p></p><p>Solutions:</p><p></p><p>1) recognize that the players DID essentially beat the dungeon and milestone XP them up to the correct spot where they would be accordingly. This rewards them because they can face the Dragon fresh AND it seems fair to reward rather than penalize them for playing well.</p><p></p><p>2) Really drive it home that they are NOT ready for the Dragon and let them escape without facing it, or (as suggested by a few posters) give them a direct mission to find something else in the dungeon so they can XP up. This will work, but frankly, I don't like it as much as option 1 because your essentially saying - sorry guys you didn't follow the railroad - try again.</p><p></p><p>3) Break immersion and tell the group "look guys, this won't work well unless you go the route intended by the module." In a published adventure that went off the rails, this is not unacceptable - it's certainly more acceptable that throwing the group into a likely TPK because there was a mistake made by the module! Again though, why not just reward them for good (or lucky) play instead and give them the XP they would have otherwise gotten but for the mistake in the module (or the DM in letting them past a door they should not have been able to open).</p></blockquote><p></p>
[QUOTE="Mort, post: 7527892, member: 762"] Sure, but it's unsatisfying when a TPK is the direct result of the parties "good" choices! Do you really want to reinforce the idea (remember, new players) that the best or even only way is to methodically plod through the entire dungeon and constantly throw yourself into danger, even if a better route clearly exists? This isn't the result of hints, or lack of hints. It's apparently the result of a flaw in the adventure, where the PCs can bypass most of the dungeon and get to the BBEG early. I think people who are saying "They must face the dragon as is, and let the dice fall where they may!" are missing the point here. The adventure isn't supposed to run this way - either the designers or the DM goofed and this fact needs to be recognized! Solutions: 1) recognize that the players DID essentially beat the dungeon and milestone XP them up to the correct spot where they would be accordingly. This rewards them because they can face the Dragon fresh AND it seems fair to reward rather than penalize them for playing well. 2) Really drive it home that they are NOT ready for the Dragon and let them escape without facing it, or (as suggested by a few posters) give them a direct mission to find something else in the dungeon so they can XP up. This will work, but frankly, I don't like it as much as option 1 because your essentially saying - sorry guys you didn't follow the railroad - try again. 3) Break immersion and tell the group "look guys, this won't work well unless you go the route intended by the module." In a published adventure that went off the rails, this is not unacceptable - it's certainly more acceptable that throwing the group into a likely TPK because there was a mistake made by the module! Again though, why not just reward them for good (or lucky) play instead and give them the XP they would have otherwise gotten but for the mistake in the module (or the DM in letting them past a door they should not have been able to open). [/QUOTE]
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