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<blockquote data-quote="TaranTheWanderer" data-source="post: 7527908" data-attributes="member: 15882"><p>I don't like the idea of the DM telling the players what their characters should do. I also don't like the idea of xp farming. Why should they be at a penalty because they were cautious and took the most expeditious route? You'd think they'd be rewarded for that because they used their resources appropriately and put their talents to good use.</p><p></p><p>1. Do they have any reason to explore the rest of the dungeon? Have you dropped any clues that there are magical goodies that will help them defeat the dragon? If not, why would they bother?</p><p></p><p>2. if they actually think their characters can 'respawn', you need to have a good out of character chat with them. Ask them how often their real-world pets respawn when they get hit by a car. On one hand, a TPK against the dragon could be a good lesson but, that said, I think before they encounter the dragon, you should have a conversation about the reality that you are willing to kill off their characters. Ask them if they are willing to make new ones. You need to do this so they know what the stakes are. If they think they will 'respawn', then they will never consider retreating. This is a viable tactic. And then they can start going through the dungeon trying to recruit help from the other denizens living there. </p><p></p><p>3. Does the dragon have to kill them? Maybe the dragon just knocks them out to eat them later. Maybe another one of the denizens comes in and helps them escape and asks the PCs to rid them of the dragon and offers help. </p><p></p><p>There's lots of opportunity for story-hooks. Please don't make them farm xp.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7527908, member: 15882"] I don't like the idea of the DM telling the players what their characters should do. I also don't like the idea of xp farming. Why should they be at a penalty because they were cautious and took the most expeditious route? You'd think they'd be rewarded for that because they used their resources appropriately and put their talents to good use. 1. Do they have any reason to explore the rest of the dungeon? Have you dropped any clues that there are magical goodies that will help them defeat the dragon? If not, why would they bother? 2. if they actually think their characters can 'respawn', you need to have a good out of character chat with them. Ask them how often their real-world pets respawn when they get hit by a car. On one hand, a TPK against the dragon could be a good lesson but, that said, I think before they encounter the dragon, you should have a conversation about the reality that you are willing to kill off their characters. Ask them if they are willing to make new ones. You need to do this so they know what the stakes are. If they think they will 'respawn', then they will never consider retreating. This is a viable tactic. And then they can start going through the dungeon trying to recruit help from the other denizens living there. 3. Does the dragon have to kill them? Maybe the dragon just knocks them out to eat them later. Maybe another one of the denizens comes in and helps them escape and asks the PCs to rid them of the dragon and offers help. There's lots of opportunity for story-hooks. Please don't make them farm xp. [/QUOTE]
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