Aeolius, have you seen National Geographic's Drain the Ocean? Very interesting in terms of topography and possible habitats.
...With that in mind, what are your preferences, for such an adventure? What would you expect to see, in an undersea game? What would make the campaign memorable, enjoyable, and enduring? What would make you want to spend years exploring the realm of liquid space?
I devised a spellbook in a similar vein, a dreamcatcher filled with spell tokens (Complete Arcane). As for scrimshaw, I had a pirate bone creature of the same name.What would be more natural for Aqua-Mage than weaving together polished bits of bone, tusks, stone, shell and coral with byssal & baleen to permanently capture magical writings? Scrimshaw also springs to mind.
I agree that, for those looking for official rules, options can be somewhat limited; Stormwrack, Into the Blue, and The Deep seem to be the most thorough treatments, thus far, and of course all are out of print.Like other people have said, there isn't much support for the rules, and the environment tends to limit player's options. If there was an actual setting to work with, I think these problems could be taken care of.
Absolutely! Stormwrack was very inspirational, to my current game. Blackwater, riverine, and pearlsteel found instant uses, as did many of the monsters mentioned within.Did anyone like 3.x Stormwrack?
In my last game, I had “abyssal elves”, inspired by the same movie. They were taken from drow stock and became a race gifted with “hydrokinesis”. I also have my ephyra, a psionic “mer-jellyfish” race.I've always wanted to use the underwater race(s) from The Abyss for a D&D game... what would their race and civilization look like during their medieval period?
That’s one reason that I set the following stipulations for PCs in my game; they must have a natural swim speed and the ability to breathe underwater without the use of magic. Savage Species also has a “Ritual of Gills” that grants the aquatic subtype, if you are looking for something unconventional....if you're playing a mostly above-water campaign and you suddenly go into the ocean ... what exactly do your PCs wear and utilize?
Very nice.I've always wanted to develop a 1-20 full campaign set in my Japan inspired horror setting, and at higher levels, I wanted to include an undersea adventure.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.