Here's a wacky idea.
What if someone were to produce an undersea focused role-playing game that was independent of D&D, with it's own ruleset, setting, magic system, etc?
What would people want to see in such a game? Or rather, what elements of the game would draw in new players? Is this even a necessary consideration, or does D&D/Pathfinder already do a pretty good job of covering the bases? What could a new game that is built around the underwater world do that D&D couldn't?
Setting is also an important consideration, for me at least. Would the average person be more interested in something mythic, with mystery, magic, sea witches and nixies? Or something weird, in the vein of China Mieville, with complex politics and a proliferation of bizarre creatures? (My own homebrew setting is leaning towards the latter)
I only bring this up because I've been struggling to get new players interested in Cerulean Seas, and it's also a bitch to write custom material for Pathfinder. I figure that a completely new game might just be enticing enough for my jaded gamer friends. So, if nothing else, feedback will help me to get a sense of what might pique their interest.
What if someone were to produce an undersea focused role-playing game that was independent of D&D, with it's own ruleset, setting, magic system, etc?
What would people want to see in such a game? Or rather, what elements of the game would draw in new players? Is this even a necessary consideration, or does D&D/Pathfinder already do a pretty good job of covering the bases? What could a new game that is built around the underwater world do that D&D couldn't?
Setting is also an important consideration, for me at least. Would the average person be more interested in something mythic, with mystery, magic, sea witches and nixies? Or something weird, in the vein of China Mieville, with complex politics and a proliferation of bizarre creatures? (My own homebrew setting is leaning towards the latter)
I only bring this up because I've been struggling to get new players interested in Cerulean Seas, and it's also a bitch to write custom material for Pathfinder. I figure that a completely new game might just be enticing enough for my jaded gamer friends. So, if nothing else, feedback will help me to get a sense of what might pique their interest.