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Underwater Shipwreck
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<blockquote data-quote="SteelDraco" data-source="post: 4190748" data-attributes="member: 359"><p>What do they want there? Is there something in the ship they need, or are they just looting it? Is the ship unusual in any way?</p><p></p><p>A couple of random ideas...</p><p></p><p>The ship was betrayed, and the spirits of the marines and sailors that died there live on, protecting the wreck. Nobody really expects to fight ghosts in an aquatic environment, and they wouldn't be at all hindered by the terrain. They could move through the ship itself in a way that would make it hard to engage them. You could even do some classic haunted house stuff with the ship before things really hit the fan, with the PCs having to piece together what happened on the ship before they can leave, or safely loot the place. Even if they just loot it, they still might be haunted until they return there and take care of the root cause.</p><p></p><p>There's already someone there looting the ship, or someone shows up to do the same thing while the PCs are there. Maybe there's a boat above, with ne'er-do-well looter types, practiced at getting down to ships and cleaning them out. Maybe sahuagin or tritons arrive while the PCs are inside, and they put the place under siege (how long will the water breathing effects last, after all?) </p><p></p><p>The ship sank because someone lied about their cargo. It wasn't safe - something dangerous, and now it's dangerous for everyone nearby. Maybe there's a rift to one of the lower planes, and now aquatic demons are spilling into the sea. Or something is corrupting all the aquatic life in the area, giving them the Corrupted template. The PCs have to figure out how to protect themselves from the effects while fighting off the monsters, or one of the PCs is going to go berserk next.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 4190748, member: 359"] What do they want there? Is there something in the ship they need, or are they just looting it? Is the ship unusual in any way? A couple of random ideas... The ship was betrayed, and the spirits of the marines and sailors that died there live on, protecting the wreck. Nobody really expects to fight ghosts in an aquatic environment, and they wouldn't be at all hindered by the terrain. They could move through the ship itself in a way that would make it hard to engage them. You could even do some classic haunted house stuff with the ship before things really hit the fan, with the PCs having to piece together what happened on the ship before they can leave, or safely loot the place. Even if they just loot it, they still might be haunted until they return there and take care of the root cause. There's already someone there looting the ship, or someone shows up to do the same thing while the PCs are there. Maybe there's a boat above, with ne'er-do-well looter types, practiced at getting down to ships and cleaning them out. Maybe sahuagin or tritons arrive while the PCs are inside, and they put the place under siege (how long will the water breathing effects last, after all?) The ship sank because someone lied about their cargo. It wasn't safe - something dangerous, and now it's dangerous for everyone nearby. Maybe there's a rift to one of the lower planes, and now aquatic demons are spilling into the sea. Or something is corrupting all the aquatic life in the area, giving them the Corrupted template. The PCs have to figure out how to protect themselves from the effects while fighting off the monsters, or one of the PCs is going to go berserk next. [/QUOTE]
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