Gilladian
Adventurer
I have a party of 9th-10th lvl characters who are about to explore an underwater shipwreck.
They know ABSOLUTELY nothing about what to expect on this trip through a magical gate into what "looks like" a peaceful ocean floor with a wrecked ship lying on it.
I've got nothing prepared, here; the adventure is a whim, a short little side-trek to give them a chance to explore an alternate environment.
Short of there simply being a big bad evil kraken in the ship's wreckage, what would be fun to introduce them to?
One PC is a druid (she's planning to shapeshift to an octopus), one is a wizard who will use alter self to create gills and webbed feet/fingers, and the rogue and fighter will be using potions of water breathing. The fighter has a least crystal of underwater action (I think that's what it is called).
Any ideas? I don't want to kill them off, just offer them a tough and somewhat different than typical fight/scenario.
They know ABSOLUTELY nothing about what to expect on this trip through a magical gate into what "looks like" a peaceful ocean floor with a wrecked ship lying on it.
I've got nothing prepared, here; the adventure is a whim, a short little side-trek to give them a chance to explore an alternate environment.
Short of there simply being a big bad evil kraken in the ship's wreckage, what would be fun to introduce them to?
One PC is a druid (she's planning to shapeshift to an octopus), one is a wizard who will use alter self to create gills and webbed feet/fingers, and the rogue and fighter will be using potions of water breathing. The fighter has a least crystal of underwater action (I think that's what it is called).
Any ideas? I don't want to kill them off, just offer them a tough and somewhat different than typical fight/scenario.