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Underwater Shipwreck
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<blockquote data-quote="Aeolius" data-source="post: 4191361" data-attributes="member: 2072"><p>Haunted Galleon: The sunken ship is home to the unliving. You could populate it with suitable CR undead, such as the Drowned in MM3. Alternately, use the Haunting Presence rules in Heroes of Horror, to make the ship itself an undead of sorts. You might get a chance to use the spellstitched swarm-shifter emancipated spawn dread necromancer lacedon I’ve been working on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Hag’s Haven: The ship is home to a covey of sea hags. However, as such creatures are only usually chaotic evil, these girls are actually neutral good and are simply trying to find a quiet place to practice natural magics. Will the PCs figure that out, before going on the offensive? </p><p></p><p>Whoops: The party enters the ship and finds a kraken’s beak etched with scrimshaw. Those who touch the artifact are permanently transformed into aquatic racial variants (Unearthed Arcana). The item is guarded by ten mermaids whose lower torsos resemble a single tentacle. Each was a merfolk slave to a kraken and were mortally wounded, before being “saved” by a sea hag fleshwarper (Lords of Madness) who grafted each of the kraken’s tentacles onto the unwilling mermaids, after the beast was slain. Now the mermaids have begun to exhibit the kraken’s powers and share its memories.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 4191361, member: 2072"] Haunted Galleon: The sunken ship is home to the unliving. You could populate it with suitable CR undead, such as the Drowned in MM3. Alternately, use the Haunting Presence rules in Heroes of Horror, to make the ship itself an undead of sorts. You might get a chance to use the spellstitched swarm-shifter emancipated spawn dread necromancer lacedon I’ve been working on. ;) Hag’s Haven: The ship is home to a covey of sea hags. However, as such creatures are only usually chaotic evil, these girls are actually neutral good and are simply trying to find a quiet place to practice natural magics. Will the PCs figure that out, before going on the offensive? Whoops: The party enters the ship and finds a kraken’s beak etched with scrimshaw. Those who touch the artifact are permanently transformed into aquatic racial variants (Unearthed Arcana). The item is guarded by ten mermaids whose lower torsos resemble a single tentacle. Each was a merfolk slave to a kraken and were mortally wounded, before being “saved” by a sea hag fleshwarper (Lords of Madness) who grafted each of the kraken’s tentacles onto the unwilling mermaids, after the beast was slain. Now the mermaids have begun to exhibit the kraken’s powers and share its memories. [/QUOTE]
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