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Underwater Shipwreck
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<blockquote data-quote="Gilladian" data-source="post: 4192846" data-attributes="member: 2093"><p>What a cool idea - when you write it up, I want to read it!</p><p></p><p>I've decided to go with something a bit more traditional - the shipwreck is home to a giant shark, but also it hides a backdoor into the sea-elf kingdom (located in sea-caves or a deeper rift nearby). The PCs attack the shark, and then sahuagin arrive and surround the ship. The sea-elf princess who often uses the back door to sneak outside, sees the PCs in danger, likes the look of one of the PCs, and impulsively rescues them. </p><p></p><p>While the PCs are in the ship, they have a chance to discover a key piece of info about the ship's history (it belonged to an NPC they are tracking). They discover from the elf princess (or perhaps her father) that the ship was sunk and the crew taken away by "the sea hags". </p><p></p><p>The PCs will want to talk to the sea hags, which is quite a dangerous undertaking. The sea hags will require them to do a "job" in return for the info and an item they still have in their possession. I think that making the hags borderline neutral rather than openly evil will work best here. </p><p></p><p>The "job" will be a simple one of fetching something from a nearby land village. It won't be hard, but is something the hags would be uncomfortable doing themselves. And of course, the PCs can get attacked by something in the water on the way to the shore, and can have a fun time in a tropical village for a night as well...</p><p></p><p>Then they can get the info from the hag, kiss the princess goodbye (if they so choose) and go home with what they came after. Or so the potential plot goes before PCs intersect with it.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4192846, member: 2093"] What a cool idea - when you write it up, I want to read it! I've decided to go with something a bit more traditional - the shipwreck is home to a giant shark, but also it hides a backdoor into the sea-elf kingdom (located in sea-caves or a deeper rift nearby). The PCs attack the shark, and then sahuagin arrive and surround the ship. The sea-elf princess who often uses the back door to sneak outside, sees the PCs in danger, likes the look of one of the PCs, and impulsively rescues them. While the PCs are in the ship, they have a chance to discover a key piece of info about the ship's history (it belonged to an NPC they are tracking). They discover from the elf princess (or perhaps her father) that the ship was sunk and the crew taken away by "the sea hags". The PCs will want to talk to the sea hags, which is quite a dangerous undertaking. The sea hags will require them to do a "job" in return for the info and an item they still have in their possession. I think that making the hags borderline neutral rather than openly evil will work best here. The "job" will be a simple one of fetching something from a nearby land village. It won't be hard, but is something the hags would be uncomfortable doing themselves. And of course, the PCs can get attacked by something in the water on the way to the shore, and can have a fun time in a tropical village for a night as well... Then they can get the info from the hag, kiss the princess goodbye (if they so choose) and go home with what they came after. Or so the potential plot goes before PCs intersect with it. [/QUOTE]
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