d12
First Post
Here's the situation.
There a room with a large deep pool of nasty, muck-filled stagnant water. Its TOTALLY opaque - no one can see more than 2 inches below the surface. Its still water though and any creature can swim in it normally. There's an area around the pool for walking, but its only 5 feet wide. Got it?
Now, there's a bone naga in the pool. If you don't have the MMII, the bone naga is an undead naga with the spellcasting powers of a 14th level sorceror. The bone naga has the feats still spell and silent spell. This bone naga has also been given blightsight in a 30 foot radius.
Now, this bone naga wants to stay 5-15 feet below the surface and cast spells at the PCs as they come in the room. Using her metamagic feats means she won't have to move or speak at all to cast spells. Using blightsight, she'll have a fix on the PC's location.
Questions:
1. Will the PC's be automatically surprised? I mean, what's the spot or listen check on something that doesn't move or speak? If I allow a spot or listen check, what's the DC? Should I do an opposed hide/spot check and if so, what kind of bonus will the naga get for being totally under mucky water.
2. If a character fires an arrow at a Naga underwater, will the water affect the arrow's path? How will I do this game mechanics-wise. Is the current depth of the naga an issue?
3. What spells can be cast into or out of the water? I mean, I bet the naga can get off Summon Monster VI with no problem but will a Disintergrate ray travel through water to hit PC's above? What about a fireball? Lightning bolt? Magic Missile? Ice Storm?
4. Anything else I'm not thinking of?
There a room with a large deep pool of nasty, muck-filled stagnant water. Its TOTALLY opaque - no one can see more than 2 inches below the surface. Its still water though and any creature can swim in it normally. There's an area around the pool for walking, but its only 5 feet wide. Got it?
Now, there's a bone naga in the pool. If you don't have the MMII, the bone naga is an undead naga with the spellcasting powers of a 14th level sorceror. The bone naga has the feats still spell and silent spell. This bone naga has also been given blightsight in a 30 foot radius.
Now, this bone naga wants to stay 5-15 feet below the surface and cast spells at the PCs as they come in the room. Using her metamagic feats means she won't have to move or speak at all to cast spells. Using blightsight, she'll have a fix on the PC's location.
Questions:
1. Will the PC's be automatically surprised? I mean, what's the spot or listen check on something that doesn't move or speak? If I allow a spot or listen check, what's the DC? Should I do an opposed hide/spot check and if so, what kind of bonus will the naga get for being totally under mucky water.
2. If a character fires an arrow at a Naga underwater, will the water affect the arrow's path? How will I do this game mechanics-wise. Is the current depth of the naga an issue?
3. What spells can be cast into or out of the water? I mean, I bet the naga can get off Summon Monster VI with no problem but will a Disintergrate ray travel through water to hit PC's above? What about a fireball? Lightning bolt? Magic Missile? Ice Storm?
4. Anything else I'm not thinking of?