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*Dungeons & Dragons
Unearthed Arcana: Barbarian and Monk
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<blockquote data-quote="lkj" data-source="post: 7788150" data-attributes="member: 18646"><p>What I think is kind of amusing here is that the thread has spawned two different interweaving debates. And both appear to center around differences in a (arguably subjective) definition. </p><p></p><p>The warforged being a robot or not is obvious. Just state your definition. Question answered. Then try to prove who has the best definition (a quixotic task but very entertaining, so I'm not knocking it). </p><p></p><p>Whether the UA Wild Soul should or should not be a barbarian seems (to me) to boil down to a difference of opinion about what the niches are that are being protected. If you think, for example, that barbarians should be a primarily physical class that has physical outbursts, then having them be magical is like getting salt in your tea (an awful experience, I assure you). If you think they represent a class that manifests its powers (be they physical or magical) through intense outbursts, then it won't bother you much.</p><p></p><p>I think the argument about whether class features should be bundled or not is kind of a separate question. I get the idea that if you are going to create lots of niche overlaps to fill in any gaps, then you might as well just unbundle things (but I'd argue that's way more complex to do than just to say it because the class expressions of powers are internally balanced within a class but not between classes). But I think there are fundamental advantages to bundling features into a class. I also think that having separate classes allows you to structure those features in different and interesting ways that an entirely granular system wouldn't. The granular system has to find a way to balance features across all types of features. Bundled (class) features let you express different progressions that result in different play styles and feels. A barbarian expressing magic feels a lot different than a wizard doing so. The structure of the class is different. Which I think is cool. (Not that I have any objection to other types of systems. Each has its own merits).</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 7788150, member: 18646"] What I think is kind of amusing here is that the thread has spawned two different interweaving debates. And both appear to center around differences in a (arguably subjective) definition. The warforged being a robot or not is obvious. Just state your definition. Question answered. Then try to prove who has the best definition (a quixotic task but very entertaining, so I'm not knocking it). Whether the UA Wild Soul should or should not be a barbarian seems (to me) to boil down to a difference of opinion about what the niches are that are being protected. If you think, for example, that barbarians should be a primarily physical class that has physical outbursts, then having them be magical is like getting salt in your tea (an awful experience, I assure you). If you think they represent a class that manifests its powers (be they physical or magical) through intense outbursts, then it won't bother you much. I think the argument about whether class features should be bundled or not is kind of a separate question. I get the idea that if you are going to create lots of niche overlaps to fill in any gaps, then you might as well just unbundle things (but I'd argue that's way more complex to do than just to say it because the class expressions of powers are internally balanced within a class but not between classes). But I think there are fundamental advantages to bundling features into a class. I also think that having separate classes allows you to structure those features in different and interesting ways that an entirely granular system wouldn't. The granular system has to find a way to balance features across all types of features. Bundled (class) features let you express different progressions that result in different play styles and feels. A barbarian expressing magic feels a lot different than a wizard doing so. The structure of the class is different. Which I think is cool. (Not that I have any objection to other types of systems. Each has its own merits). AD [/QUOTE]
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