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<blockquote data-quote="Son of the Serpent" data-source="post: 7825711" data-attributes="member: 7015476"><p>"They are, but true names are only necessary to summon a specific planar being."</p><p></p><p>Yes. Something of his a devil therefore doesnt want you to have.</p><p></p><p>"I agree with the lore part of your post though. And I love the idea of blackmailing fiends with their true names. I'd absolutely let players do that at my table, if the setup they create makes sense <strong>and</strong> they accomplish it."</p><p></p><p>Its that weird type of cannon that unless everything is homebrew actually has concrete effect on the game too, effectively making it a weird sort of soft RAW rules too. This sort of thing is actually one of the most powerful uses for true names and honestly any spell use of true names as oppose to an rp use is essentially novice use of true names. An expert is gonna use it in contracts (like fiends do) blackmail and other less spellish sorts of ways. Most of the power true names have to offer is by threat or other manipulation as well as diplomacy and deal making. Doing it well requires elaborate planning most players arent committed enough to actually slowly and laboriously work out though.</p><p></p><p>"I got introduced to DnD with 3rd and 3.5 and I was a bit disappointed when I went through the fiend part of 5e Monster Manual and then again when I read the "new" summoning spells in Xanathars.</p><p>The measure of control you get with true names in 5e is way less significant than the lore implies. But then again, that's not lore of 5e, but earlier editions. And maybe in 5e the bits we have in the MM etc. are just the new lore. That's what I meant with different terms regarding the topic."</p><p></p><p>Ah. I see. Also a totally valid thing is that true names can fetch a MASSIVE amount of favor and money with outsiders. Playing the money-to-acquire-power game is very possible with true names. Information brokering in general is a valid professional pursuit for a true namer.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7825711, member: 7015476"] "They are, but true names are only necessary to summon a specific planar being." Yes. Something of his a devil therefore doesnt want you to have. "I agree with the lore part of your post though. And I love the idea of blackmailing fiends with their true names. I'd absolutely let players do that at my table, if the setup they create makes sense [B]and[/B] they accomplish it." Its that weird type of cannon that unless everything is homebrew actually has concrete effect on the game too, effectively making it a weird sort of soft RAW rules too. This sort of thing is actually one of the most powerful uses for true names and honestly any spell use of true names as oppose to an rp use is essentially novice use of true names. An expert is gonna use it in contracts (like fiends do) blackmail and other less spellish sorts of ways. Most of the power true names have to offer is by threat or other manipulation as well as diplomacy and deal making. Doing it well requires elaborate planning most players arent committed enough to actually slowly and laboriously work out though. "I got introduced to DnD with 3rd and 3.5 and I was a bit disappointed when I went through the fiend part of 5e Monster Manual and then again when I read the "new" summoning spells in Xanathars. The measure of control you get with true names in 5e is way less significant than the lore implies. But then again, that's not lore of 5e, but earlier editions. And maybe in 5e the bits we have in the MM etc. are just the new lore. That's what I meant with different terms regarding the topic." Ah. I see. Also a totally valid thing is that true names can fetch a MASSIVE amount of favor and money with outsiders. Playing the money-to-acquire-power game is very possible with true names. Information brokering in general is a valid professional pursuit for a true namer. [/QUOTE]
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