Unearthed Arcana = D&D Viagra!

Well, tonight's game saw my first use of a rule in the book. Namely, I let a character take advantage of the LA reduction rule. I've always thought by-the-book LAs were a little harsh.
 

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Ranger REG said:
While I have yet to pick up the book, I question if they did institute any kind of playtesting for Unearthed Arcana. That's why I ask earlier if they have the names of playtesters on its Credit page. Or better yet, have those playtesters assure me that they went through the material for at least 30 days.

Finally got UA!

Designers: Andy Collins, Jesse Decker, David Noonan, Rich Redman
Additional Design: Andrew Finch, Steve Kenson, Charles Ryan, Bill Slavicsek, Ed Stark, Jonathan Tweet, JD Wiker, James Wyatt
Playtesters: Richard Baker, Greg Collins, Dale Donovan, Chris Galvin, Joe Hauck, Kevin Kukas, Viet Nguyen, Brent Pearson, Tim Rhoades, Marc Russell, Scot Smith, Dennis Worrel, Warren Wyman, James Wyatt.

Boy, it's an interesting book. I think most of it would easily slot into an existing D&D game; some of it would change the balances (but is noted as doing such), and some of it would severely change the balances.

There is no way some of the material is balanced, or could be balanced, or should be balanced with regard to the regular D&D game. :)

Cheers!
 

All I really know at this point is that the Jungle Gnome is hot... Hehe...

I just picked it up before last Saturday's session and it's not what I expected. I was wanting more variant rules and less variant races; was hoping it would focus primarily on game mechanics.

I generally hate WotC sourcebooks simply because they're long on the "plug in content" and short on actual creativity... So, when I buy them, I'm looking for the one or two ideas that inspire me. This book, I think, will serve my purposes better than any WotC source in a long time.
 

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