Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Drakewarden and Way of the Ascendant Dragon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 8114622" data-attributes="member: 53176"><p>So, I would like to bring up that the Draconomicon was one of my favorite 3.x era books, and I would be all for something like that making a comeback. Well, maybe not the Spellscales, they were kind of an “also appearing in this book” deal that I never saw anyone actually play, and now that dragonborn fill the niche of not-quite-half-dragon-people, it would probably be better to do something else with that space.</p><p></p><p><strong><em><u>Way of the Ascendant Dragon </u></em></strong></p><p></p><p>It's time to Rock the Dragon!</p><p></p><p><strong>Draconic Disciple</strong></p><p></p><p>Elemental punching makes this subclass already better than the 4 elements monk at being an Elemental monk!</p><p></p><p>Talking Draconic is ribbonish, but it's free and on theme.</p><p></p><p>Oh hey, using a reaction to re-roll a Intimidation/Persuasion check is fun and handy. It's rare to see a power that is useful both inside and outside of combat.</p><p></p><p><u>Important note!:</u></p><p>This power isn't powerful at all (monk fists already break damage resistance at level 6) but it does ooze with flavor. One small tweak I would consider is letting the elemental damage apply with any monk weapon.</p><p></p><p><strong>Breath of the Dragon </strong></p><p>You can replace one of your attacks with a “breath weapon” that deals 2x (or 3x) your MA die damage in an AoE. While not that powerful (seriously, that's like 5 average damage at level 3, 7 at 5 level 5, and 13.5 at level 11) it does have a resource pool outside of the monk's inherent Ki pool, which is an awesome mechanic. Heck, once it's proprietary pool runs dry, you can dip back into the normal Ki pool if you absolutely need it.</p><p></p><p>What I am saying is that the resource mechanic is splendid, even if the AoE is a bit on the weaker side.</p><p></p><p><strong>Wings Unfurled</strong></p><p></p><p>When you use Step of the Wind, you gain temporary wings that let you fly for the turn.</p><p>That part is cool.</p><p>Then it goes to muddle that up by using the same mechanic as the last power, making your super-step of wind cost KI and charges.</p><p>That just feels bad, it should automatically augment Step of the Wind, without the additional resource tracking. It's not like people are constantly spamming it to begin with, thanks to the Ki cost.</p><p></p><p><strong>Aspect of the Wyrm</strong></p><p></p><p>This one is cool, it gives AoE resistance and a reactive damage shield to your party, which is handy. Also you get one use for free per day, but can also dip into Ki should it be necessary.</p><p></p><p><strong>Ascendant Aspect</strong></p><p>As far as monk capstones go, this is one of the best ones. Passive free Blindsight, and your two “big-gun” powers get ramped up for free.</p><p></p><p><u>Thoughts:</u></p><p></p><p>So, this subclass is already gold star material as-is. And that elemental fist power should have been the starting point for the original 4-Elements monk (the other part of that particular rendition would also be the fluff elemental cantrips from the EEPC). Outside of Wings Unfurled being too clunky and costly in the resource management department, there isn't an ability that I have major issues with. My only worry is that people are going to look at this and freak out over damage vulnerabilities (again) despite virtually no monsters even having it. One tweak, make it obvious that the monk can use the elemental stuff on objects too! Lighting something on fire with your finger is a cool bar trick and it should be possible!</p><p></p><p><strong><em><u>Drakewarden</u></em></strong></p><p></p><p>The Beastmaster is back, in dragonish form.</p><p></p><p><strong>Draconic Gift</strong></p><p>You talk to dragons, and learn <em>Thaumaturgy</em>? Weird flex, but at least it's a fun spell.</p><p></p><p><strong>Drake Companion</strong></p><p>Following in the footsteps of the Artificer (and potentially the Tasha's Alternate Ranger), you gain a “fluff-your-own-stat-block” kind of pet. Only this time it's explicitly a summoned creature, which will make Fluffy's inevitable death even less permanent than before. Also, the Drake can infuse weapon attacks with extra damage as a reaction. Any weapon attack, so that crit-fishing paladin you pall around with will love them just as much as you do!</p><p></p><p><u>What is kind of bad</u>: The summoned creature only lasts for a few hours each day. Sure you can use a spell slot to summon it again, but it just feels bad to not have the crux of your subclass available for the vast majority of the day.</p><p></p><p><strong>Bond of Fang and Scale</strong></p><p>Your pet Drake gets more mobility and damage. Also you get resistance to elemental damage while your drake is present.</p><p></p><p><strong>Drake’s Breath</strong></p><p>Essentially, a free (slightly weaker) <em>Fireball</em> once per day. Rangers don't normally get <em>Fireball</em>, in fact this subclass doesn't get ANY spell list (whooboy, that should change). But getting it two levels after you get level 3 spells, and weaker than normal, doesn't really feel that great even if it is free.</p><p></p><p><strong>Perfected Bond</strong></p><p>Your Drake gets Large, which means you can finally Ride it into Battle! Also it does some extra damage and you can use a reaction to give it (or yourself) resistance to damage. As far as Ranger Capstones go, that's one of the better ones. The problem being, once again, the limited duration of your subclass.</p><p></p><p><u>Thoughts.</u></p><p>So, in case I didn't make it clear by now: The Big Problem with this subclass is the duration of the summoned drake. Outside of Drake's Breath (which is sub-par to begin with) everything hinges on having your drake out, which can only be out for a few hours each day. And I mean everything, they don't even get a bonus spell list with things like Dragon's Breath on it to make up the difference. I get that making it a summon more or less solves the “My pet died” problem, but the summon duration creates a new and bigger problem in it's stead.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8114622, member: 53176"] So, I would like to bring up that the Draconomicon was one of my favorite 3.x era books, and I would be all for something like that making a comeback. Well, maybe not the Spellscales, they were kind of an “also appearing in this book” deal that I never saw anyone actually play, and now that dragonborn fill the niche of not-quite-half-dragon-people, it would probably be better to do something else with that space. [B][I][U]Way of the Ascendant Dragon [/U][/I][/B] It's time to Rock the Dragon! [B]Draconic Disciple[/B] Elemental punching makes this subclass already better than the 4 elements monk at being an Elemental monk! Talking Draconic is ribbonish, but it's free and on theme. Oh hey, using a reaction to re-roll a Intimidation/Persuasion check is fun and handy. It's rare to see a power that is useful both inside and outside of combat. [U]Important note!:[/U] This power isn't powerful at all (monk fists already break damage resistance at level 6) but it does ooze with flavor. One small tweak I would consider is letting the elemental damage apply with any monk weapon. [B]Breath of the Dragon [/B] You can replace one of your attacks with a “breath weapon” that deals 2x (or 3x) your MA die damage in an AoE. While not that powerful (seriously, that's like 5 average damage at level 3, 7 at 5 level 5, and 13.5 at level 11) it does have a resource pool outside of the monk's inherent Ki pool, which is an awesome mechanic. Heck, once it's proprietary pool runs dry, you can dip back into the normal Ki pool if you absolutely need it. What I am saying is that the resource mechanic is splendid, even if the AoE is a bit on the weaker side. [B]Wings Unfurled[/B] When you use Step of the Wind, you gain temporary wings that let you fly for the turn. That part is cool. Then it goes to muddle that up by using the same mechanic as the last power, making your super-step of wind cost KI and charges. That just feels bad, it should automatically augment Step of the Wind, without the additional resource tracking. It's not like people are constantly spamming it to begin with, thanks to the Ki cost. [B]Aspect of the Wyrm[/B] This one is cool, it gives AoE resistance and a reactive damage shield to your party, which is handy. Also you get one use for free per day, but can also dip into Ki should it be necessary. [B]Ascendant Aspect[/B] As far as monk capstones go, this is one of the best ones. Passive free Blindsight, and your two “big-gun” powers get ramped up for free. [U]Thoughts:[/U] So, this subclass is already gold star material as-is. And that elemental fist power should have been the starting point for the original 4-Elements monk (the other part of that particular rendition would also be the fluff elemental cantrips from the EEPC). Outside of Wings Unfurled being too clunky and costly in the resource management department, there isn't an ability that I have major issues with. My only worry is that people are going to look at this and freak out over damage vulnerabilities (again) despite virtually no monsters even having it. One tweak, make it obvious that the monk can use the elemental stuff on objects too! Lighting something on fire with your finger is a cool bar trick and it should be possible! [B][I][U]Drakewarden[/U][/I][/B] The Beastmaster is back, in dragonish form. [B]Draconic Gift[/B] You talk to dragons, and learn [I]Thaumaturgy[/I]? Weird flex, but at least it's a fun spell. [B]Drake Companion[/B] Following in the footsteps of the Artificer (and potentially the Tasha's Alternate Ranger), you gain a “fluff-your-own-stat-block” kind of pet. Only this time it's explicitly a summoned creature, which will make Fluffy's inevitable death even less permanent than before. Also, the Drake can infuse weapon attacks with extra damage as a reaction. Any weapon attack, so that crit-fishing paladin you pall around with will love them just as much as you do! [U]What is kind of bad[/U]: The summoned creature only lasts for a few hours each day. Sure you can use a spell slot to summon it again, but it just feels bad to not have the crux of your subclass available for the vast majority of the day. [B]Bond of Fang and Scale[/B] Your pet Drake gets more mobility and damage. Also you get resistance to elemental damage while your drake is present. [B]Drake’s Breath[/B] Essentially, a free (slightly weaker) [I]Fireball[/I] once per day. Rangers don't normally get [I]Fireball[/I], in fact this subclass doesn't get ANY spell list (whooboy, that should change). But getting it two levels after you get level 3 spells, and weaker than normal, doesn't really feel that great even if it is free. [B]Perfected Bond[/B] Your Drake gets Large, which means you can finally Ride it into Battle! Also it does some extra damage and you can use a reaction to give it (or yourself) resistance to damage. As far as Ranger Capstones go, that's one of the better ones. The problem being, once again, the limited duration of your subclass. [U]Thoughts.[/U] So, in case I didn't make it clear by now: The Big Problem with this subclass is the duration of the summoned drake. Outside of Drake's Breath (which is sub-par to begin with) everything hinges on having your drake out, which can only be out for a few hours each day. And I mean everything, they don't even get a bonus spell list with things like Dragon's Breath on it to make up the difference. I get that making it a summon more or less solves the “My pet died” problem, but the summon duration creates a new and bigger problem in it's stead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Drakewarden and Way of the Ascendant Dragon
Top