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Unearthed Arcana: Drakewarden and Way of the Ascendant Dragon
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<blockquote data-quote="Bacon Bits" data-source="post: 8115081" data-attributes="member: 6777737"><p>Well, they suck <em>a lot less</em> certainly. Ranger still has the problem that Natural Explorer and Favored Enemy are first-class abilities by their cost to the class, but they often never come into play. And when they do their in-game effect is "nothing happens because you just avoid something bad that might not have happened anyways".</p><p></p><p>The Battle Smith Artificer rules are much better than the Beastmaster Ranger rules. However, the Drakewarden's bonus action requirement to direct the drake still means they're designing Rangers that are prevented from using two-weapon fighting along with their companion. I think "Drizzt still doesn't work" is a significant flaw, if not a critical one, in either the design itself or in the two-weapon fighting rules.</p><p></p><p>Like I'd be a fan of even saying, "When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, and use your bonus action to direct your Drake, you can also attack with a different light melee weapon that you’re holding in the other hand as a part of that bonus action." Even if the class didn't get that until 5th level!</p><p></p><p>I just don't buy that it's A-OK for the ranger to use a two-handed weapon or sword & board and get the bonus damage from a companion, but two-weapon fighting is barred by this bonus action nonsense when the ranger trope is <em>to use two weapons. </em>Every time I look at it I'm reminded that the rules for two-weapon fighting should either not be a bonus action at all, or at the very least that it should not be a bonus action for characters with Extra Attack.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8115081, member: 6777737"] Well, they suck [I]a lot less[/I] certainly. Ranger still has the problem that Natural Explorer and Favored Enemy are first-class abilities by their cost to the class, but they often never come into play. And when they do their in-game effect is "nothing happens because you just avoid something bad that might not have happened anyways". The Battle Smith Artificer rules are much better than the Beastmaster Ranger rules. However, the Drakewarden's bonus action requirement to direct the drake still means they're designing Rangers that are prevented from using two-weapon fighting along with their companion. I think "Drizzt still doesn't work" is a significant flaw, if not a critical one, in either the design itself or in the two-weapon fighting rules. Like I'd be a fan of even saying, "When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, and use your bonus action to direct your Drake, you can also attack with a different light melee weapon that you’re holding in the other hand as a part of that bonus action." Even if the class didn't get that until 5th level! I just don't buy that it's A-OK for the ranger to use a two-handed weapon or sword & board and get the bonus damage from a companion, but two-weapon fighting is barred by this bonus action nonsense when the ranger trope is [I]to use two weapons. [/I]Every time I look at it I'm reminded that the rules for two-weapon fighting should either not be a bonus action at all, or at the very least that it should not be a bonus action for characters with Extra Attack. [/QUOTE]
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