GlassJaw
Hero
I've been thinking about creating a more "realistic" set of d20 rules and one thing I've been looking at is facing. I reread the rules in UA and was wondering if anyone has any experience with them.
My first thought was that they would slow down combat even more although I would be applying these rules to a very low-magic campaign so spells and magic items wouldn't really be a factor.
I like the fact that being in a flank or rear position offers different modifiers. I also like the concept of a definitive back and front - which really lends itself well to a campaign in which stealth is extremely important.
So I'm just looking for some general comments on the facing rules as a whole and how they work in actual play. Thanks!
My first thought was that they would slow down combat even more although I would be applying these rules to a very low-magic campaign so spells and magic items wouldn't really be a factor.
I like the fact that being in a flank or rear position offers different modifiers. I also like the concept of a definitive back and front - which really lends itself well to a campaign in which stealth is extremely important.
So I'm just looking for some general comments on the facing rules as a whole and how they work in actual play. Thanks!



