Frozen DM
Explorer
The one aspect of the article I think my players would most object to is the result of an attempt by the enemies to flee.
In the article, the suggestion is that in an attempt to flee, the enemies can respond in two ways: 1. allow the creatures to escape or 2: engage a chase scene.
Where I know my players would react is the "I have a bow and a range of 20 squares, why can't I just keep shooting them?" Or "I have a speed of 7, I just move and then charge on a run to keep after them". Or they would use an area effect that dazes, or etc... Basically, the party would not want to move out of the tactical combat scenario and into the chase skill challenge.
I think articles like this, that try and illustrate a mechanical solution to common cinematic element, can be useful for groups like mine, that really prefer mechanical solutions to certain elements in the game.
In the article, the suggestion is that in an attempt to flee, the enemies can respond in two ways: 1. allow the creatures to escape or 2: engage a chase scene.
Where I know my players would react is the "I have a bow and a range of 20 squares, why can't I just keep shooting them?" Or "I have a speed of 7, I just move and then charge on a run to keep after them". Or they would use an area effect that dazes, or etc... Basically, the party would not want to move out of the tactical combat scenario and into the chase skill challenge.
I think articles like this, that try and illustrate a mechanical solution to common cinematic element, can be useful for groups like mine, that really prefer mechanical solutions to certain elements in the game.