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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Four New Subclasses
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<blockquote data-quote="Prakriti" data-source="post: 7893473" data-attributes="member: 6855149"><p>This would make a lot more sense to me. Then we'd have something like an Elementalist Warlock.</p><p></p><p>I also understand the concept of a Warlock serving a genie, but the whole tethering thing throws me off. What does soul-linking yourself to other creatures have to do with the concept? I'd rather see more Arabian Nights/Al-Qadim-themed abilities. Flying (carpets), granting wishes, etc. (The "wish" in Protective Wish is just fluff.)</p><p></p><p>Oh, and something amusing in the Collector's Call ability: "As an action, you can implore your patron for aid by making a Charisma (Persuasion) check against your warlock spell save DC." That's right, you have to roll against yourself! Which means that <strong>the lower your spell DC is, the better this ability is! </strong>I don't dislike this; it's actually pretty funny. But it's definitely odd.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7893473, member: 6855149"] This would make a lot more sense to me. Then we'd have something like an Elementalist Warlock. I also understand the concept of a Warlock serving a genie, but the whole tethering thing throws me off. What does soul-linking yourself to other creatures have to do with the concept? I'd rather see more Arabian Nights/Al-Qadim-themed abilities. Flying (carpets), granting wishes, etc. (The "wish" in Protective Wish is just fluff.) Oh, and something amusing in the Collector's Call ability: "As an action, you can implore your patron for aid by making a Charisma (Persuasion) check against your warlock spell save DC." That's right, you have to roll against yourself! Which means that [B]the lower your spell DC is, the better this ability is! [/B]I don't dislike this; it's actually pretty funny.[B] [/B]But it's definitely odd.[B][/B] [/QUOTE]
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Unearthed Arcana: Four New Subclasses
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