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*Dungeons & Dragons
Unearthed Arcana: Four New Subclasses
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<blockquote data-quote="Paul Farquhar" data-source="post: 7893991" data-attributes="member: 6906155"><p>Yes, I also get the feeling that these are great ideas, but somewhat clumsily executed:</p><p></p><p>Path of the Beast:</p><p></p><p>It's not important, but the fluff should probably mention races with natural weapons (e.g. lizardfolk). The attacks should incorporate the text <em>which you can use to make an unarmed strike</em>, perhaps with a sidebox explaining what that means. The claws need to clarify that you can't use a shield and get the extra attack. <em>Speak with Animals</em> should be an option for the <em>Bestial Soul</em> ability. Apart from those clarifications it seems okay, maybe the level 10 and 14 abilities a little OP.</p><p></p><p>Way of Mercy:</p><p></p><p>I think this needs it's balance point shifted further towards healing. The harming abilities should work by the monk taking the poison or disease into their own body then inflicting it on someone else. i.e based on a transference theme. The poison cloud is a magnet for fart jokes. It shows again that the monk simply doesn't get enough ki points - the basic heal should cost about half a point.</p><p></p><p>I like that it shows that monks do not have to be refugees from Oriental Adventures.</p><p></p><p>Oath of the Watchers:</p><p></p><p>This seems to be caught between two ideas: paladin-inquisitor and paladin-caster, and it doesn't go far enough in either direction, and ends up generic. As an inquisitor-din, it should be darker, as a caster-din (suggested by attack spells in it's spell list) it needs cantrips or CHA based attacks. (you could make it work with Magic Initiate Sorc or Hexblade multiclassing).</p><p></p><p>Noble Genie:</p><p></p><p>The Collector's Vessel is weird. It's a container, but you can't put anything in it. I guess the idea is to combine it with Pact of the Chain and use it with your familiar (we need more official familiar types). It's not weak - pair it with Armor of Agthys! It is just thematically strange if you don't use it with a little elemental familiar to put in your magic lamp. As already pointed out, a roll against your own spell DC is weird too.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7893991, member: 6906155"] Yes, I also get the feeling that these are great ideas, but somewhat clumsily executed: Path of the Beast: It's not important, but the fluff should probably mention races with natural weapons (e.g. lizardfolk). The attacks should incorporate the text [I]which you can use to make an unarmed strike[/I], perhaps with a sidebox explaining what that means. The claws need to clarify that you can't use a shield and get the extra attack. [I]Speak with Animals[/I] should be an option for the [I]Bestial Soul[/I] ability. Apart from those clarifications it seems okay, maybe the level 10 and 14 abilities a little OP. Way of Mercy: I think this needs it's balance point shifted further towards healing. The harming abilities should work by the monk taking the poison or disease into their own body then inflicting it on someone else. i.e based on a transference theme. The poison cloud is a magnet for fart jokes. It shows again that the monk simply doesn't get enough ki points - the basic heal should cost about half a point. I like that it shows that monks do not have to be refugees from Oriental Adventures. Oath of the Watchers: This seems to be caught between two ideas: paladin-inquisitor and paladin-caster, and it doesn't go far enough in either direction, and ends up generic. As an inquisitor-din, it should be darker, as a caster-din (suggested by attack spells in it's spell list) it needs cantrips or CHA based attacks. (you could make it work with Magic Initiate Sorc or Hexblade multiclassing). Noble Genie: The Collector's Vessel is weird. It's a container, but you can't put anything in it. I guess the idea is to combine it with Pact of the Chain and use it with your familiar (we need more official familiar types). It's not weak - pair it with Armor of Agthys! It is just thematically strange if you don't use it with a little elemental familiar to put in your magic lamp. As already pointed out, a roll against your own spell DC is weird too. [/QUOTE]
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