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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="machineelf" data-source="post: 7713718" data-attributes="member: 6774924"><p>I like the ability to reach a +17 skill bonus at high levels. For one thing, you can't reach this in all skills, only skills you have expertise in. But this shows the beauty of bounded accuracy. </p><p></p><p>Imagine a Level 1 character walking up to the castle wall of Castle Waterdeep. They ask if they can climb it. The DM says, "Well, it's a sheer wall and has almost no handholds. It's nearly impossible to climb." And let's say the DC is set at 30. So it would, in fact, be impossible for the level 1 character to climb. But this character goes on numerous adventures, gains experience, and learns to climb all manner of things. He spends a lot of time learning to become an expert climber. </p><p></p><p>Now, years later, and at level 17, he looks at that same wall. The same exact wall with the same DC as when he was Level 1 (there is no treadmill trickery here), and he starts to climb it. With a +17 bonus to his strength athletics skill to climb, he just needs to roll a 13 or higher to climb it. What was once impossible is now possible for the very powerful and skilled adventurer.</p><p></p><p>In previous editions, if you asked, "What's the DC of climbing Castle Waterdeep's wall," or, "What's the DC of breaking that famous door, or picking the lock of that famous chest," the answer would be, "It depends. What level are you?" That always struck the wrong chord with me. Now the answer can be definitive. We can have whole conversations about what a DC for a famous wall or door or lock should be. And it is not dependent on the situation or the person performing the skill, and that's how it should be.</p><p></p><p>Like I said before, this is a sign of the rules working as intended. </p><p></p><p>And we can do away with the ridiculous situation in earlier editions of a character at level 5 walking up to an iron door and asking to break it down and the DM saying, "Well's it's very hard to break down, so the DC is 20," then the same character, now at level 15, walking up to the <em>same</em> door and the DM saying, "Well, it's still hard to break down, so the DC is 35." Now, with bounded accuracy, the DC for a very hard door is 25, and will always be 25. The door doesn't change. The PC changes.</p><p></p><p>These feats aren't perfect (I'm looking at you, Performer Feat), but I like the general idea of them, and they don't break the system.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7713718, member: 6774924"] I like the ability to reach a +17 skill bonus at high levels. For one thing, you can't reach this in all skills, only skills you have expertise in. But this shows the beauty of bounded accuracy. Imagine a Level 1 character walking up to the castle wall of Castle Waterdeep. They ask if they can climb it. The DM says, "Well, it's a sheer wall and has almost no handholds. It's nearly impossible to climb." And let's say the DC is set at 30. So it would, in fact, be impossible for the level 1 character to climb. But this character goes on numerous adventures, gains experience, and learns to climb all manner of things. He spends a lot of time learning to become an expert climber. Now, years later, and at level 17, he looks at that same wall. The same exact wall with the same DC as when he was Level 1 (there is no treadmill trickery here), and he starts to climb it. With a +17 bonus to his strength athletics skill to climb, he just needs to roll a 13 or higher to climb it. What was once impossible is now possible for the very powerful and skilled adventurer. In previous editions, if you asked, "What's the DC of climbing Castle Waterdeep's wall," or, "What's the DC of breaking that famous door, or picking the lock of that famous chest," the answer would be, "It depends. What level are you?" That always struck the wrong chord with me. Now the answer can be definitive. We can have whole conversations about what a DC for a famous wall or door or lock should be. And it is not dependent on the situation or the person performing the skill, and that's how it should be. Like I said before, this is a sign of the rules working as intended. And we can do away with the ridiculous situation in earlier editions of a character at level 5 walking up to an iron door and asking to break it down and the DM saying, "Well's it's very hard to break down, so the DC is 20," then the same character, now at level 15, walking up to the [I]same[/I] door and the DM saying, "Well, it's still hard to break down, so the DC is 35." Now, with bounded accuracy, the DC for a very hard door is 25, and will always be 25. The door doesn't change. The PC changes. These feats aren't perfect (I'm looking at you, Performer Feat), but I like the general idea of them, and they don't break the system. [/QUOTE]
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