Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Get Better At Skills With These Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MagicSN" data-source="post: 7713723" data-attributes="member: 6784745"><p>At our gametable we usually handle skills like that the player describes what the character tries to achieve. If it is an action or bonus action or movement action or whatever the GM decides on the situation and what makes sense for the situation (some things players want to do might not be possible or only with disadvantage). This way of playing makes for interesting play - but it also makes the new feats quite uninteresting. Many of the things offered (asides from the spells and the double-proficiency) is something we would allow without the feat as well,</p><p style="text-align: left"><span style="color: #000000">depending on DC, roll, situation and description on how the character will do this ;-) Okay, some are above what we would allow, like the Medic and stuff...</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">As an example: What speaks against achieving the hide+move with just a stealth check, but the player needs to describe exactly how he performs this and the GM sets a DC based on how good/logical this description is and he needs a really good roll for it? </span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">Another example would be frightening a creature with the intimidation skill... if the player RP's what his character is doing good - why not allow him to roll for it without the feat?</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">Personally I always think it is not a good design to have actions which "only can be done if you have a specific feat/skill/whatever". If it makes sense</span></p> <p style="text-align: left"><span style="color: #000000">for a character to do something the system should allow that he can try it. Though some characters might be able to do it more easy than others.</span></p> <p style="text-align: left"><span style="color: #000000">[MENTION=6704138]User_Undefined[/MENTION]:</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">>I agree in principle, but have a question for you. You say you'd let characters without the feat do these moves. Would you still let them do the >moves as a bonus action? Because <em>that </em>is what a lot of these feats allow. You can do what other characters can, just faster/better. At least, that's >how I see it. <p style="text-align: left"><span style="color: #000000"></span></p></span></p><p style="text-align: left"><span style="color: #000000"><span style="color: #000000">As a feat you can either get something you can do to be able to do it as a bonus action or you can get a feat to be able to do something which </span></p></span></p><p style="text-align: left"><span style="color: #000000"><span style="color: #000000">without the feat you cannot do at all. What do you take? ^^</span></p></span></p><p style="text-align: left"><span style="color: #000000"><span style="color: #000000"></span></p></p> <p style="text-align: left"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="MagicSN, post: 7713723, member: 6784745"] At our gametable we usually handle skills like that the player describes what the character tries to achieve. If it is an action or bonus action or movement action or whatever the GM decides on the situation and what makes sense for the situation (some things players want to do might not be possible or only with disadvantage). This way of playing makes for interesting play - but it also makes the new feats quite uninteresting. Many of the things offered (asides from the spells and the double-proficiency) is something we would allow without the feat as well, [LEFT][COLOR=#000000]depending on DC, roll, situation and description on how the character will do this ;-) Okay, some are above what we would allow, like the Medic and stuff... As an example: What speaks against achieving the hide+move with just a stealth check, but the player needs to describe exactly how he performs this and the GM sets a DC based on how good/logical this description is and he needs a really good roll for it? Another example would be frightening a creature with the intimidation skill... if the player RP's what his character is doing good - why not allow him to roll for it without the feat? Personally I always think it is not a good design to have actions which "only can be done if you have a specific feat/skill/whatever". If it makes sense for a character to do something the system should allow that he can try it. Though some characters might be able to do it more easy than others. [MENTION=6704138]User_Undefined[/MENTION]: >I agree in principle, but have a question for you. You say you'd let characters without the feat do these moves. Would you still let them do the >moves as a bonus action? Because [I]that [/I]is what a lot of these feats allow. You can do what other characters can, just faster/better. At least, that's >how I see it. [LEFT][COLOR=#000000] As a feat you can either get something you can do to be able to do it as a bonus action or you can get a feat to be able to do something which without the feat you cannot do at all. What do you take? ^^ [/COLOR][/LEFT] [/COLOR][/LEFT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Get Better At Skills With These Feats
Top