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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7713733" data-attributes="member: 6846794"><p>Well, on the plus side, it's optional material, as are all feats! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the other side, as folks have said - at our table at least, we don't need additional steps taken to codify things that our players can generally attempt with some roleplaying and DM support. </p><p></p><p>For example, a player chooses Menacing. The 'demoralize' ability challenges characters who don't have the feat. Can a player attempt to demoralize an enemy when their character does not have the Menacing feat? If they can, it makes the last part of the feat redundant. </p><p></p><p>If they can't, then we're introducing limits on general play, for the sake of a specific character concept. Where as before, a player who wished to play an intimidating bad ass could try to scare the willies out of a target with some clever roleplaying and DM support, now only those with the feat can do such a thing. Sure, we could decide that an enemy could be scared away, but to a lesser effect but see here, again, the feat when brought into play, has influenced an option, potentially reduced the effect of an action, simply through its attempt at codifying a possible roleplay result that was before available to all.</p><p></p><p>And I do appreciate that some folks are terrified/horrified of the idea of players and the DM having to work in unison, preferring to have clearly defined options so that they can better understand what they're character can and cannot attempt at a given moment. Personally that's not for me - I both DM and play, as does everyone at our table and we've had a fair amount of time to get a grip of where our game is at. <em>And of course, a DM still needs to approve both Feats, and the use of playtest material.</em></p><p></p><p>So, this UA, is not for our table. For tables that embrace them - more power to you! Enjoy!</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7713733, member: 6846794"] Well, on the plus side, it's optional material, as are all feats! :) On the other side, as folks have said - at our table at least, we don't need additional steps taken to codify things that our players can generally attempt with some roleplaying and DM support. For example, a player chooses Menacing. The 'demoralize' ability challenges characters who don't have the feat. Can a player attempt to demoralize an enemy when their character does not have the Menacing feat? If they can, it makes the last part of the feat redundant. If they can't, then we're introducing limits on general play, for the sake of a specific character concept. Where as before, a player who wished to play an intimidating bad ass could try to scare the willies out of a target with some clever roleplaying and DM support, now only those with the feat can do such a thing. Sure, we could decide that an enemy could be scared away, but to a lesser effect but see here, again, the feat when brought into play, has influenced an option, potentially reduced the effect of an action, simply through its attempt at codifying a possible roleplay result that was before available to all. And I do appreciate that some folks are terrified/horrified of the idea of players and the DM having to work in unison, preferring to have clearly defined options so that they can better understand what they're character can and cannot attempt at a given moment. Personally that's not for me - I both DM and play, as does everyone at our table and we've had a fair amount of time to get a grip of where our game is at. [I]And of course, a DM still needs to approve both Feats, and the use of playtest material.[/I] So, this UA, is not for our table. For tables that embrace them - more power to you! Enjoy! [/QUOTE]
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Unearthed Arcana: Get Better At Skills With These Feats
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