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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Oofta" data-source="post: 7713855" data-attributes="member: 6801845"><p>If the party knows they can intimidate the Balor, no questions asked, why would they be worried about something they auto succeed?</p><p></p><p>I just envision every fight with a melee brute going something like "Charming Charlie intimidates the brute [no roll because they auto succeed] and we pepper it with ranged attacks until it's dead. Next encounter." unless you customize every brute. There are spells that do something similar, but the spells are limited by other factors that these feats are not.</p><p></p><p>Many of the high level 4E games had monsters that basically were immune to all of the PC's cool toys because the toys broke the game. Why have toys/feats if the DM/mod writer just nerfs them? It starts to feel very adversarial.</p><p></p><p>In any case, we're just going round and round here. I like being able to run monsters straight from the book and not having to start an arms race just to challenge my players. Some of these feats are simply unbalancing as written.</p><p></p><p>Let's just say we agree to disagree. I wanted to like these feats, but I think they break some core principles of 5E and push it into more "gamist" and adversarial approach.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7713855, member: 6801845"] If the party knows they can intimidate the Balor, no questions asked, why would they be worried about something they auto succeed? I just envision every fight with a melee brute going something like "Charming Charlie intimidates the brute [no roll because they auto succeed] and we pepper it with ranged attacks until it's dead. Next encounter." unless you customize every brute. There are spells that do something similar, but the spells are limited by other factors that these feats are not. Many of the high level 4E games had monsters that basically were immune to all of the PC's cool toys because the toys broke the game. Why have toys/feats if the DM/mod writer just nerfs them? It starts to feel very adversarial. In any case, we're just going round and round here. I like being able to run monsters straight from the book and not having to start an arms race just to challenge my players. Some of these feats are simply unbalancing as written. Let's just say we agree to disagree. I wanted to like these feats, but I think they break some core principles of 5E and push it into more "gamist" and adversarial approach. [/QUOTE]
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Unearthed Arcana: Get Better At Skills With These Feats
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