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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Oofta" data-source="post: 7713914" data-attributes="member: 6801845"><p>Did you even read what I wrote?</p><p></p><p></p><p></p><p>I simply disagree. 100%. A mouse is not going to frighten a hawk. It may startle it, the hawk may decide the meal is not worth it, but it is not going to frighten the hawk.</p><p></p><p>There are certain circumstances where intimidation won't work. It's a DM's call.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>So we start an arms race? I just start adding new features to NPCs that I didn't need before? Our group hated that about the 4E AL campaign (especially the epics). I don't want to go there again.</p><p></p><p></p><p></p><p>I think all skills (in particular social ones) need to be adjudicated on a case by case basis based on the story and circumstances. Hard coded powers like these take a lot of fun out of the game. Taking an action to intimidate may work like the feat says. It may be better and cause multiple creatures to flee. It may have unintended consequences or none at all.</p><p></p><p></p><p></p><p>I don't see how being able to automatically nerf virtually every melee based humanoid (that you haven't made immune to fear) in existence at a certain level is "weak" by any stretch of the imagination. </p><p></p><p></p><p>Except that the feat as written does not require any cleverness on the part of the player. It's automatic and does not take into consideration any circumstance. The rogue can sneak across the 10 ft hallway without being spotted. Period. Brightly lit hallway with 2 guards staring right at you? No problem. Ceilings 10 foot high with nothing to hide behind? No problem.</p><p></p><p>If the rogue is clever or circumstances allow I'm pretty lenient on stealth. But they aren't invisible.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7713914, member: 6801845"] Did you even read what I wrote? I simply disagree. 100%. A mouse is not going to frighten a hawk. It may startle it, the hawk may decide the meal is not worth it, but it is not going to frighten the hawk. There are certain circumstances where intimidation won't work. It's a DM's call. So we start an arms race? I just start adding new features to NPCs that I didn't need before? Our group hated that about the 4E AL campaign (especially the epics). I don't want to go there again. I think all skills (in particular social ones) need to be adjudicated on a case by case basis based on the story and circumstances. Hard coded powers like these take a lot of fun out of the game. Taking an action to intimidate may work like the feat says. It may be better and cause multiple creatures to flee. It may have unintended consequences or none at all. I don't see how being able to automatically nerf virtually every melee based humanoid (that you haven't made immune to fear) in existence at a certain level is "weak" by any stretch of the imagination. Except that the feat as written does not require any cleverness on the part of the player. It's automatic and does not take into consideration any circumstance. The rogue can sneak across the 10 ft hallway without being spotted. Period. Brightly lit hallway with 2 guards staring right at you? No problem. Ceilings 10 foot high with nothing to hide behind? No problem. If the rogue is clever or circumstances allow I'm pretty lenient on stealth. But they aren't invisible. [/QUOTE]
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Unearthed Arcana: Get Better At Skills With These Feats
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