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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Oofta" data-source="post: 7713944" data-attributes="member: 6801845"><p>Have you played 5E? Read the frightened condition? </p><p></p><p style="margin-left: 20px"><span style="font-family: 'Comic Sans MS'">FRIGHTENED</span></p> <p style="margin-left: 20px"><span style="font-family: 'Comic Sans MS'">A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Comic Sans MS'">The creature can't willingly move closer to the source of its fear,</span></p><p></p><p>So a melee based humanoid could be kept at bay, possibly for the rest of their lives.</p><p></p><p>Although I did state that it requires an action - which is incorrect. It's an attack action. A high level fighter gets IIRC around a bazillion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>So you are starting an arms race. Power escalation is one of the things that killed 3.x, I'd rather not see it in 5E.</p><p></p><p></p><p></p><p>The whole point of the UA articles is to consider the impact of the proposed rules. I have. This is not white-room hand wringing. This is analysis based on the fact that over the past few decades running hundreds of game sessions with dozens if not hundreds of players I see major issues with the feat.</p><p></p><p>You seem to be basing your position on</p><ul> <li data-xf-list-type="ul">hand waving and ignoring the effects of fear (target cannot move closer). </li> <li data-xf-list-type="ul">altering the feat based on what you think should happen. It may not cause issues with your players and I'm happy for you. It won't be the case for a significant percentage of people.</li> </ul></blockquote><p></p>
[QUOTE="Oofta, post: 7713944, member: 6801845"] Have you played 5E? Read the frightened condition? [INDENT][FONT=Comic Sans MS]FRIGHTENED A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear,[/FONT][/INDENT] So a melee based humanoid could be kept at bay, possibly for the rest of their lives. Although I did state that it requires an action - which is incorrect. It's an attack action. A high level fighter gets IIRC around a bazillion. :p So you are starting an arms race. Power escalation is one of the things that killed 3.x, I'd rather not see it in 5E. The whole point of the UA articles is to consider the impact of the proposed rules. I have. This is not white-room hand wringing. This is analysis based on the fact that over the past few decades running hundreds of game sessions with dozens if not hundreds of players I see major issues with the feat. You seem to be basing your position on [LIST] [*]hand waving and ignoring the effects of fear (target cannot move closer). [*]altering the feat based on what you think should happen. It may not cause issues with your players and I'm happy for you. It won't be the case for a significant percentage of people. [/LIST] [/QUOTE]
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