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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Geeknamese" data-source="post: 7713980" data-attributes="member: 6785999"><p>This is one of the worst cases of "rollplaying" and if a DM enables that kind of play, that's a table problem and not the design intent of the "Rulings over Rules" system. There should be roleplaying involved in this persuasion attempt...it better be some epic roleplaying in order to keep 30 balors at bay for the DM to even believe there is a possibility of success in order to call for a Skill check and that's assuming that one of the other balors the PC isn't talking to doesn't decide to shut up the noisy insect interrupting their demonic mosh pit.</p><p></p><p>I agree that the Feats need some revision and clarification in the text but in no way are they completely broken or worthless. The problem isn't the system, it's the table and the min-maxing, loophole exploiting, theory-crafting to break the game, adversarial rules lawyers who think the DM's story is just a playground for them to show off system mastery. It's a DM problem if they allow their story to be beholden to the system. The PCs are playing in the DM's story which the DM happens to use 5e to facilitate. If the PCs' perception is that they're playing the wargaming/skirmish/board game called 5e and the job as a DM is to just throw encounters at them and be a RAW rules depository, then I don't that table is the target audience for WotC. Those players should be playing Warhammer or World of Warcraft or something else.</p><p></p><p></p><p>Sent from my iPhone using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Geeknamese, post: 7713980, member: 6785999"] This is one of the worst cases of "rollplaying" and if a DM enables that kind of play, that's a table problem and not the design intent of the "Rulings over Rules" system. There should be roleplaying involved in this persuasion attempt...it better be some epic roleplaying in order to keep 30 balors at bay for the DM to even believe there is a possibility of success in order to call for a Skill check and that's assuming that one of the other balors the PC isn't talking to doesn't decide to shut up the noisy insect interrupting their demonic mosh pit. I agree that the Feats need some revision and clarification in the text but in no way are they completely broken or worthless. The problem isn't the system, it's the table and the min-maxing, loophole exploiting, theory-crafting to break the game, adversarial rules lawyers who think the DM's story is just a playground for them to show off system mastery. It's a DM problem if they allow their story to be beholden to the system. The PCs are playing in the DM's story which the DM happens to use 5e to facilitate. If the PCs' perception is that they're playing the wargaming/skirmish/board game called 5e and the job as a DM is to just throw encounters at them and be a RAW rules depository, then I don't that table is the target audience for WotC. Those players should be playing Warhammer or World of Warcraft or something else. Sent from my iPhone using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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Unearthed Arcana: Get Better At Skills With These Feats
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