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*Dungeons & Dragons
Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Hussar" data-source="post: 7714016" data-attributes="member: 22779"><p>Let's examine things shall we? Looking at the costs for what you're asking:</p><p></p><p>Menacing Attack Character Costs:</p><p></p><ul> <li data-xf-list-type="ul">Can be taken as 1 of 3 options at 3rd level.</li> <li data-xf-list-type="ul">Not limited to type affected.</li> <li data-xf-list-type="ul">Can be saved against, making it less of a sure thing.</li> <li data-xf-list-type="ul">Does not cost any action - it's a bonus added to an attack.</li> </ul><p></p><p>Menacing Feat Character Costs:</p><ul> <li data-xf-list-type="ul">Requires minimum 11th level rogue.</li> <li data-xf-list-type="ul">Requires 2 ASI's to be spent on Charisma</li> <li data-xf-list-type="ul">Requires the character's highest stat to be Charisma (thus reducing the character's effectiveness to do anything else - Max 14 Dex/Str for example, greatly reducing combat effectiveness)</li> <li data-xf-list-type="ul">Requires a 3rd feat to be spent</li> <li data-xf-list-type="ul">Replaces the rogue's single attack for the round, meaning the 13th level rogue is forgoing 7d6 sneak attack.</li> <li data-xf-list-type="ul">limited to humanoids only and also limited by any effect that renders a target immune to frightened (ie, a paladin for example)</li> </ul><p></p><p>You seriously think this is overpowered? That this isn't just a bag of rats white room theorycrafting? The costs for doing this are astronomical. The idea that a player is going to build towards doing this, and isn't actually achieving the goal until ELEVENTH level is extremely unlikely. </p><p></p><p>I'm really, really not seeing the issue here. This is just a non-problem. The idea that a rogue is going to forgo sneak attacks to give a single target disadvantage on attacks for one round is not going to happen. This is no different than the cleric perception issue that was raised earlier. </p><p></p><p>--------------</p><p></p><p>On the Diplomacy thing? Ok, fair enough. Need to add a line saying attacking a charmed NPC ends the charm. Duh. Not a major issue. Add a few words and done. It's a good idea to clear up the language, particularly for new DM's who might not realize just how powerful this might become. Outside of that though, there's no real issue.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7714016, member: 22779"] Let's examine things shall we? Looking at the costs for what you're asking: Menacing Attack Character Costs: [list][*]Can be taken as 1 of 3 options at 3rd level.[*]Not limited to type affected.[*]Can be saved against, making it less of a sure thing.[*]Does not cost any action - it's a bonus added to an attack.[/list] Menacing Feat Character Costs: [list][*]Requires minimum 11th level rogue.[*]Requires 2 ASI's to be spent on Charisma[*]Requires the character's highest stat to be Charisma (thus reducing the character's effectiveness to do anything else - Max 14 Dex/Str for example, greatly reducing combat effectiveness)[*]Requires a 3rd feat to be spent[*]Replaces the rogue's single attack for the round, meaning the 13th level rogue is forgoing 7d6 sneak attack.[*]limited to humanoids only and also limited by any effect that renders a target immune to frightened (ie, a paladin for example)[/list] You seriously think this is overpowered? That this isn't just a bag of rats white room theorycrafting? The costs for doing this are astronomical. The idea that a player is going to build towards doing this, and isn't actually achieving the goal until ELEVENTH level is extremely unlikely. I'm really, really not seeing the issue here. This is just a non-problem. The idea that a rogue is going to forgo sneak attacks to give a single target disadvantage on attacks for one round is not going to happen. This is no different than the cleric perception issue that was raised earlier. -------------- On the Diplomacy thing? Ok, fair enough. Need to add a line saying attacking a charmed NPC ends the charm. Duh. Not a major issue. Add a few words and done. It's a good idea to clear up the language, particularly for new DM's who might not realize just how powerful this might become. Outside of that though, there's no real issue. [/QUOTE]
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