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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Chaosmancer" data-source="post: 7714017" data-attributes="member: 6801228"><p>But what skill use has the same effect of paralyzing or dominating the enemy?</p><p></p><p>I’ll agree Diplomat is broken by RAW without saying that causing harm breaks the charm. But also, RAI is incredibly clear in how it is supposed to work. </p><p></p><p>Skills =/= Spells. </p><p></p><p></p><p></p><p>I think you are missing intent here. </p><p></p><p>No one disagrees that the feat isn’t mis-written at this time. Of course it is, that is a glaringly obvious problem. What we disagree with is because this glaringly obvious problem is there that the feat needs to get scrapped. Even if the devs decide that they do not have to spell out this obvious of an answer in the feat (to save space perhaps) it is clear what the intent is supposed to be. </p><p></p><p>Yes, charm without a break condition is a problem, clearly an oversight, noted for survey let us move on.</p><p></p><p></p><p></p><p>Technically incorrect, unless you mean all they have to do to no be feared next turn is move away so they aren't within 30 ft. </p><p></p><p>A creature under fear does not have to run away. I abused the heck out of that with my sorcerer when we fought a dragon once. I was completely feared, but since I didn't have to flee I just stood my ground in the corner of the room. Also, since it is only disadvantage to rolls, my spells with a save DC went off just like normal. </p><p></p><p>It was a silly scenario (the room was barely big enough for us and the dragon in the first place) bu perfectly RAW.</p><p></p><p>To using menacing. I'd be just as likely to have the guy you frightened hang back and chuck spears for a few rounds at disadvantage. Most enemy humanoids are smart enough to realize they need some way to attack at range in case they can't reach the thing they want to kill. </p><p></p><p></p><p></p><p></p><p>First point. Then don't play it like a board game. Nothing in the feat requires you to stop role-playing, and most players who want stuff like Diplomat will have some idea of what they want to say.</p><p></p><p>Second point. Great they can charm anybody anywhere, no problem. Once the issue of the obvious oversight of attacking the charmed target is removed, I say to you.... so what? </p><p></p><p>Knowing that attacking them will break the charm and cause massive problems (after the rule is rewritten for those RAW rules lawyer types) is it really so terrible if the character gets advantage on those checks after a minute of talking to the king? If he can reliably pass the check to get the advantage... then why does he need that advantage? </p><p></p><p>Perhaps they have a hard sell and they want to warm him up to the idea first. Perfectly reasonable, and I love that the rules are pre-coded to give advantage for a good lead in towards what they want. But beyond that... I just don't see this massive benefit. Again it just looks kind of meh.</p><p></p><p></p><p></p><p>So... at a minimum a sleight of hand, and depending on the tech level and type of lock this could be an impossible task. After all you don't have the key to the king's bedchamber do you? Or what if the door needs to be barred. No way to do that secretly, it is a massive log of wood. </p><p></p><p>So, that's a major issue. What other way could you covertly trap the king in a room without him knowing so he can't alert the guards?</p><p></p><p></p><p></p><p></p><p>Weren't asking me, but I shall answer. </p><p></p><p>Yes, it looks repeatable by RAW</p><p>No, it does not look like they know they were charmed</p><p>No, it says nothing about being a friendly acquaintance.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7714017, member: 6801228"] But what skill use has the same effect of paralyzing or dominating the enemy? I’ll agree Diplomat is broken by RAW without saying that causing harm breaks the charm. But also, RAI is incredibly clear in how it is supposed to work. Skills =/= Spells. I think you are missing intent here. No one disagrees that the feat isn’t mis-written at this time. Of course it is, that is a glaringly obvious problem. What we disagree with is because this glaringly obvious problem is there that the feat needs to get scrapped. Even if the devs decide that they do not have to spell out this obvious of an answer in the feat (to save space perhaps) it is clear what the intent is supposed to be. Yes, charm without a break condition is a problem, clearly an oversight, noted for survey let us move on. Technically incorrect, unless you mean all they have to do to no be feared next turn is move away so they aren't within 30 ft. A creature under fear does not have to run away. I abused the heck out of that with my sorcerer when we fought a dragon once. I was completely feared, but since I didn't have to flee I just stood my ground in the corner of the room. Also, since it is only disadvantage to rolls, my spells with a save DC went off just like normal. It was a silly scenario (the room was barely big enough for us and the dragon in the first place) bu perfectly RAW. To using menacing. I'd be just as likely to have the guy you frightened hang back and chuck spears for a few rounds at disadvantage. Most enemy humanoids are smart enough to realize they need some way to attack at range in case they can't reach the thing they want to kill. First point. Then don't play it like a board game. Nothing in the feat requires you to stop role-playing, and most players who want stuff like Diplomat will have some idea of what they want to say. Second point. Great they can charm anybody anywhere, no problem. Once the issue of the obvious oversight of attacking the charmed target is removed, I say to you.... so what? Knowing that attacking them will break the charm and cause massive problems (after the rule is rewritten for those RAW rules lawyer types) is it really so terrible if the character gets advantage on those checks after a minute of talking to the king? If he can reliably pass the check to get the advantage... then why does he need that advantage? Perhaps they have a hard sell and they want to warm him up to the idea first. Perfectly reasonable, and I love that the rules are pre-coded to give advantage for a good lead in towards what they want. But beyond that... I just don't see this massive benefit. Again it just looks kind of meh. So... at a minimum a sleight of hand, and depending on the tech level and type of lock this could be an impossible task. After all you don't have the key to the king's bedchamber do you? Or what if the door needs to be barred. No way to do that secretly, it is a massive log of wood. So, that's a major issue. What other way could you covertly trap the king in a room without him knowing so he can't alert the guards? Weren't asking me, but I shall answer. Yes, it looks repeatable by RAW No, it does not look like they know they were charmed No, it says nothing about being a friendly acquaintance. [/QUOTE]
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