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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="doctorbadwolf" data-source="post: 7714020" data-attributes="member: 6704184"><p>Interesting. I'd forgotten that twitter exchange. Thanks! </p><p>It seems to not be clear enough for everyone, and then there is that twitter interaction. IMO, they don't stack, so it isn't a problem. At least from that angle. </p><p></p><p>I also don't buy the niche protection argument. Expertise in a skill should never have been part of any class' protected niche. And I don't care anyway, because players should be able to mix concepts in multiple ways and to varying degrees. </p><p></p><p> [MENTION=6801845]Oofta[/MENTION]: how could he rogue lock the door in a way the king can't easily undo? Who says there is a lock, or that it can be locked without a key, or without being very obvious, like a bar or similar? If it is allowed, why isn't it involving multiple skill checks, some of which are at disadvantage? (Seriously, you seem opposed to adv/disad based on circumstance and that confuses me greatly) </p><p></p><p>Why is the King even allowing this alone time to happen at all? Has the rogue already weaseled into his circle of trust somehow before this? Why doesn't the king get Insight checks to realize he is being steered into an easily locked room alone with a relative stranger? </p><p>Why are his guards or advisors allowing any of this? </p><p>Why do you assume the king can't hold the rogue off by fighting defensively for long enough for the effect to end? </p><p>Can't attack=\=can't defend! </p><p></p><p>Look. I don't normally have any patience for nitpicking, at all. I will straight up, with blatant rudeness, tell someone who nit-picks at me that I don't care about any nit picking based argument, and they can either find a better arguement or find someone else to argue with. I honestly kind of despise pedantic lawyering over wording and similar minutiae. And by kind of, I mean I really strongly despise it. It makes me think less of people who do it habitually. </p><p></p><p>But this is an incredibly weird edge case. It doesn't make sense, the solutions to it, if it needs any, exist regardless of these feats and are plainly obvious, and it is too strange+rare an edge case to base the game's rules on. </p><p></p><p>Everyone agrees that the charmed condition should always end if the target is attacked by you or your allies. </p><p></p><p>Expertise doesn't break the game, and these feats (probably) just give expertise by another name. </p><p></p><p>I'm not sure why your remaining objections even are, if any, bc this one example is dominating the thread for no good reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> lets argue about one of the other feats for a page or two, eh?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7714020, member: 6704184"] Interesting. I'd forgotten that twitter exchange. Thanks! It seems to not be clear enough for everyone, and then there is that twitter interaction. IMO, they don't stack, so it isn't a problem. At least from that angle. I also don't buy the niche protection argument. Expertise in a skill should never have been part of any class' protected niche. And I don't care anyway, because players should be able to mix concepts in multiple ways and to varying degrees. [MENTION=6801845]Oofta[/MENTION]: how could he rogue lock the door in a way the king can't easily undo? Who says there is a lock, or that it can be locked without a key, or without being very obvious, like a bar or similar? If it is allowed, why isn't it involving multiple skill checks, some of which are at disadvantage? (Seriously, you seem opposed to adv/disad based on circumstance and that confuses me greatly) Why is the King even allowing this alone time to happen at all? Has the rogue already weaseled into his circle of trust somehow before this? Why doesn't the king get Insight checks to realize he is being steered into an easily locked room alone with a relative stranger? Why are his guards or advisors allowing any of this? Why do you assume the king can't hold the rogue off by fighting defensively for long enough for the effect to end? Can't attack=\=can't defend! Look. I don't normally have any patience for nitpicking, at all. I will straight up, with blatant rudeness, tell someone who nit-picks at me that I don't care about any nit picking based argument, and they can either find a better arguement or find someone else to argue with. I honestly kind of despise pedantic lawyering over wording and similar minutiae. And by kind of, I mean I really strongly despise it. It makes me think less of people who do it habitually. But this is an incredibly weird edge case. It doesn't make sense, the solutions to it, if it needs any, exist regardless of these feats and are plainly obvious, and it is too strange+rare an edge case to base the game's rules on. Everyone agrees that the charmed condition should always end if the target is attacked by you or your allies. Expertise doesn't break the game, and these feats (probably) just give expertise by another name. I'm not sure why your remaining objections even are, if any, bc this one example is dominating the thread for no good reason. :D lets argue about one of the other feats for a page or two, eh? [/QUOTE]
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