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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="BookBarbarian" data-source="post: 7714285" data-attributes="member: 6802553"><p>I've never seen the game devolve to grappling every monster to kill it. Reasons including but not limited to:</p><p></p><p>Creatures that are bigger than size Large.</p><p>Creatures that are immune to Grappling such as Water Wierds</p><p>Creatures that Damage players that are near it like Balrogs</p><p></p><p>I guess if every combat had a number of Large or smaller creatures less than or equal to the number of grapplers in the party, than I suppose the game could devolve into grappling Every monster to kill it.</p><p></p><p>In my experience it's more typical to have one Grappler in the party grab one (usually Medium or smaller, but occasionally Large) monster before it can get to the spellcasters, pin it, and rip into it's face with the one handed or versatile weapon of choice, possibly aided by other members of the party, but unlikely to be since they will be dealing with the other monsters in the encounter.</p><p></p><p>And I've never found the rules for grappling to be generous enough to overshadow regular combat simply by virtue of the fact that grappling is limited to free hands, of which my player's characters have only a maximum of two and of those two one is usually holding a weapon or on a rare occasion a shield.</p></blockquote><p></p>
[QUOTE="BookBarbarian, post: 7714285, member: 6802553"] I've never seen the game devolve to grappling every monster to kill it. Reasons including but not limited to: Creatures that are bigger than size Large. Creatures that are immune to Grappling such as Water Wierds Creatures that Damage players that are near it like Balrogs I guess if every combat had a number of Large or smaller creatures less than or equal to the number of grapplers in the party, than I suppose the game could devolve into grappling Every monster to kill it. In my experience it's more typical to have one Grappler in the party grab one (usually Medium or smaller, but occasionally Large) monster before it can get to the spellcasters, pin it, and rip into it's face with the one handed or versatile weapon of choice, possibly aided by other members of the party, but unlikely to be since they will be dealing with the other monsters in the encounter. And I've never found the rules for grappling to be generous enough to overshadow regular combat simply by virtue of the fact that grappling is limited to free hands, of which my player's characters have only a maximum of two and of those two one is usually holding a weapon or on a rare occasion a shield. [/QUOTE]
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