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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="unknowable" data-source="post: 7714313" data-attributes="member: 6861330"><p>Feats don't tend to interrupt class progression.</p><p></p><p>And multiclassing to rogue or bard requires a character to have the prerequisite stats to do so -laughs-. </p><p>Saying there is no difference is incorrect. </p><p></p><p>As it is, athletics can be a damn powerful ability to grant expertise to combat wise. Not hugely unbalanced but something I would rather be reserved for different more interesting feats that deserve it.</p><p></p><p>Personally I would still like rogues/bards have expertise exclusively and then make these abilities be prof+1/2prof rounded up instead. </p><p>it creates a third tier of bonus, allows people who already have a skill to get a boost and gives WotC more room to add power to the auxiliary bonus abilities that they cannot do at the moment because expertise has such a large impact on challenge DCs in the game and giving more would make the feats too reliably good.</p><p></p><p>Remembering that the concept of a feat is meant to be something that allows a character to specialize/branch out into a new area of mechanics where the ASI is meant to be the wide benefit option.</p></blockquote><p></p>
[QUOTE="unknowable, post: 7714313, member: 6861330"] Feats don't tend to interrupt class progression. And multiclassing to rogue or bard requires a character to have the prerequisite stats to do so -laughs-. Saying there is no difference is incorrect. As it is, athletics can be a damn powerful ability to grant expertise to combat wise. Not hugely unbalanced but something I would rather be reserved for different more interesting feats that deserve it. Personally I would still like rogues/bards have expertise exclusively and then make these abilities be prof+1/2prof rounded up instead. it creates a third tier of bonus, allows people who already have a skill to get a boost and gives WotC more room to add power to the auxiliary bonus abilities that they cannot do at the moment because expertise has such a large impact on challenge DCs in the game and giving more would make the feats too reliably good. Remembering that the concept of a feat is meant to be something that allows a character to specialize/branch out into a new area of mechanics where the ASI is meant to be the wide benefit option. [/QUOTE]
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Unearthed Arcana: Get Better At Skills With These Feats
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