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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Hussar" data-source="post: 7714740" data-attributes="member: 22779"><p>So, you ruled that a grapple check was a non-action and granted the character an extra action. Considering that the rules here are pretty clear that grapple is part of an attack action, I'm not sure why you think you were actually following the rules here.</p><p></p><p>It should have been - Athletics check to jump (part of movement and perfectly part of RAW and RAI) and then attack action. Presuming more than one attack per round, the character gives up one attack to grapple and then can attack with the great axe. If the character has only one attack per round, for whatever reason, then the player would have to choose between grapple and attacking with the axe.</p><p></p><p>But, in any case, the only issue I have here is that you might have given the character an extra attack. Not a biggie.</p><p></p><p></p><p></p><p>See, this is why I have such a problem with dumping all these things in the DM's lap. Presuming a +6-8 Athletics skill, the character has a 35-45% chance of failure here. Now, if the character fails, the character gives up ALL movement, and is now Grabbed, meaning the character's movement is 0 until the character breaks free. Which costs an action. IOW, failure costs me the entire round.</p><p></p><p>That's the penalty. The reward is 15 feet of movement. Why on earth would a player attempt this? It's a total fools bet. Note, with the feat, there is no penalty for failure (other than the terrain still has effect) and all it costs is a bonus action to try. Never minding that the character could in that situation, simply move 10 feet (at a cost of 20 feet of movement) and jump 10 feet, losing 10 feet of total movement, true, but, at a 100% success rate.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7714740, member: 22779"] So, you ruled that a grapple check was a non-action and granted the character an extra action. Considering that the rules here are pretty clear that grapple is part of an attack action, I'm not sure why you think you were actually following the rules here. It should have been - Athletics check to jump (part of movement and perfectly part of RAW and RAI) and then attack action. Presuming more than one attack per round, the character gives up one attack to grapple and then can attack with the great axe. If the character has only one attack per round, for whatever reason, then the player would have to choose between grapple and attacking with the axe. But, in any case, the only issue I have here is that you might have given the character an extra attack. Not a biggie. See, this is why I have such a problem with dumping all these things in the DM's lap. Presuming a +6-8 Athletics skill, the character has a 35-45% chance of failure here. Now, if the character fails, the character gives up ALL movement, and is now Grabbed, meaning the character's movement is 0 until the character breaks free. Which costs an action. IOW, failure costs me the entire round. That's the penalty. The reward is 15 feet of movement. Why on earth would a player attempt this? It's a total fools bet. Note, with the feat, there is no penalty for failure (other than the terrain still has effect) and all it costs is a bonus action to try. Never minding that the character could in that situation, simply move 10 feet (at a cost of 20 feet of movement) and jump 10 feet, losing 10 feet of total movement, true, but, at a 100% success rate. [/QUOTE]
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