Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Get Better At Skills With These Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7714891" data-attributes="member: 6801845"><p>I'm just relaying what I've seen. If I have a shallow 20 ft wide river that has water tumbling over rocks and is therefore difficult terrain, I may not think of the option as a DM that the character could dextrously jump from rock to rock. But now? If we use this feat I guarantee someone will raise a fuss if someone tries to cross without the acrobat feat.</p><p></p><p>Maybe I just need better players. Unfortunately I kind of like them. Heck, I liked one of them so much I married her.</p><p></p><p></p><p></p><p>Ultimately I don't disagree with you ... but (you knew there was a but, right?) I think these feats are different. They've kept stealth and hiding vague for just this purpose. So the DM can make rulings on how they envision stealth working in their game. They can make it nearly impossible to hide in combat, or they can be extremely lenient. I try to strike a happy balance.</p><p></p><p>But the new "stealthy" feat breaks that rule. It specifically states conditions (if you have cover and move less than 10 feet) that you can remain hidden. According to the wording of the feat, you can walk right in front of the demon with truesight and not be noticed.</p><p></p><p>Can I override that as a DM? Of course. I could also say that I just decided that your greatsword only does 1d6 damage because I think 2d6 is too much. Either case I would consider a house rule (overriding the rule), not a ruling.</p><p></p><p></p><p></p><p>See? We do agree on some things. </p><p></p><p>I dunno. I think Frightened is more powerful in combat. A fighter with a decent charisma could frighten several opponents and keep them locked down and ineffective (or force them to run away) for the entire fight while the rest of the party pelts them with ranged. I know people (particularly in AL) that would look at this as being an optimal build, and if you didn't use it as written would be upset.</p><p></p><p>How do I know this? Because it happened on a regular basis in LFR. Chuck would say something like "I intimidate Gorax the Dragon. [insert some ridiculously high intimidate check]. He is frightened and can't approach and can no longer come into melee range of the party, etc". I got away with overruling it because I ran the game day, but <em>technically</em> his intimidation should have worked. His one skill check should have made a tough fight a cake walk. If I had allowed it, every fight with only one or two opponents would have ended the same way. Menacing adds that power to 5E.</p><p></p><p></p><p></p><p>I agree. I wouldn't mind some additional advice on how to handle skills, I think it would be helpful. Maybe walk through a scenario showing off each of the different skills. I could even see having examples for two DMs with different styles of game. Describe how two different DMs could rule differently and why.</p><p></p><p>If you haven't listened to Jeremy Crawford's podcast on stealth, I'd recommend it. He explains why they left stealth open, and that at one point they did have very detailed rules on how to handle everything and decided not to use those.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7714891, member: 6801845"] I'm just relaying what I've seen. If I have a shallow 20 ft wide river that has water tumbling over rocks and is therefore difficult terrain, I may not think of the option as a DM that the character could dextrously jump from rock to rock. But now? If we use this feat I guarantee someone will raise a fuss if someone tries to cross without the acrobat feat. Maybe I just need better players. Unfortunately I kind of like them. Heck, I liked one of them so much I married her. Ultimately I don't disagree with you ... but (you knew there was a but, right?) I think these feats are different. They've kept stealth and hiding vague for just this purpose. So the DM can make rulings on how they envision stealth working in their game. They can make it nearly impossible to hide in combat, or they can be extremely lenient. I try to strike a happy balance. But the new "stealthy" feat breaks that rule. It specifically states conditions (if you have cover and move less than 10 feet) that you can remain hidden. According to the wording of the feat, you can walk right in front of the demon with truesight and not be noticed. Can I override that as a DM? Of course. I could also say that I just decided that your greatsword only does 1d6 damage because I think 2d6 is too much. Either case I would consider a house rule (overriding the rule), not a ruling. See? We do agree on some things. I dunno. I think Frightened is more powerful in combat. A fighter with a decent charisma could frighten several opponents and keep them locked down and ineffective (or force them to run away) for the entire fight while the rest of the party pelts them with ranged. I know people (particularly in AL) that would look at this as being an optimal build, and if you didn't use it as written would be upset. How do I know this? Because it happened on a regular basis in LFR. Chuck would say something like "I intimidate Gorax the Dragon. [insert some ridiculously high intimidate check]. He is frightened and can't approach and can no longer come into melee range of the party, etc". I got away with overruling it because I ran the game day, but [I]technically[/I] his intimidation should have worked. His one skill check should have made a tough fight a cake walk. If I had allowed it, every fight with only one or two opponents would have ended the same way. Menacing adds that power to 5E. I agree. I wouldn't mind some additional advice on how to handle skills, I think it would be helpful. Maybe walk through a scenario showing off each of the different skills. I could even see having examples for two DMs with different styles of game. Describe how two different DMs could rule differently and why. If you haven't listened to Jeremy Crawford's podcast on stealth, I'd recommend it. He explains why they left stealth open, and that at one point they did have very detailed rules on how to handle everything and decided not to use those. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Get Better At Skills With These Feats
Top